EoE:Ice Wraith

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Ice Wraith
Medium Elemental, unaligned

Armor Class 12 (natural armor)
Hit Points 38 (7d8 + 7)
Speed 0 ft., fly 30 ft. (hover)

STR AGI END INT WIL PER
14 12 13 9 11 10

Skills Perception +2, Stealth +3
Damage Immunities cold, poison
Condition Immunities paralyzed, poisoned, prone
Senses darkvision 60 ft., passive Perception 12
Languages -
Challenge 1 (200 XP)        Proficiency Bonus +2

Death Burst. When the ice wraith dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must then succeed on a DC 10 Agility saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

Ice Trail. The wraith leaves a path of ice on the ground beneath it which lasts for 1 minute, which is considered difficult terrain. Any creature attempting to cross the path must succeed on a DC 10 Agility saving throw or be knocked prone.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, plus 3 (1d6) cold damage.

Found In: Enemies of Elsweyr