EoE:Flesh Sculptor

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A Flesh Sculptor necromancer

Flesh Sculptor

Not all necromancers use their art for the destruction of life and the creation of undeath. Flesh Sculptors use the residual soul energies of the dead to restore the living. Blending restoration magic with necromancy, these necromancers often have experience working alongside healers and clerics in temples and on battlefields.

Flesh Sculptor Features
Level Feature
2nd Art Spells, Render Flesh
6th Life Amid Death
14th Spirit Guardian
18th Blood Sacrifice

Art Spells

You gain art spells at the necromancer levels listed.

Flesh Sculptor Art Spells
Level Spells
3rd curative curse, prayer of healing
5th aura of vitality, restoring tether
7th aura of life, freedom of movement
9th mass cure wounds, greater restoration

Render Flesh

Starting at 2nd level, you learn how to alter necromantic magic to heal the living. You learn the cure wounds spell, which does not count against your spells known and it becomes a necromancer spell for you. Additionally, whenever you cast a spell of 1st level or higher to restore hit points to a creature, you can expend one or more Soul Points to restore additional hit points equal to 1d6 for each Soul Point used. After restoring hit points using Soul Points, the amount of hit points restored to you in any way is reduced by half for an amount of rounds equal to the number of Soul Points expended.

Life Amid Death

At 6th level, you can cause a burst of restorative energy when a creature dies. When you use your Soul Harvest feature, you can use a reaction to instantly restore hit points to each ally within 10 feet of the corpse. The amount of hit points restored is equal to the creatures CR rating (minimum of 1).

Spirit Guardian

At 14th level, you can call forth a supernatural guardian to defend you and your allies. When you or an ally is hit by an attack, you can use a reaction to summon an intangible spirit guardian to take part of the damage. The spirit guardian is Medium in size and appears in an unoccupied space within 5 feet of the creature that has been hit by the attack, and the damage is reduced by half.

The spirit remains for the next minute and as a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see. On subsequent turns, if the spirit is within 5 feet of yourself or an ally that takes damage from an attack, you can use your reaction to halve the damage done.

Blood Sacrifice

At 18th level, you can exploit the lingering soul energy of the recently dead to empower your restorative spells.

Whenever you cast a spell of 1st level or higher to restore hit points to a single creature, you can use a nearby corpse to steal soul energy to cast the same spell on a second creature without expending magicka. The corpse must be of a creature that has died within the last 10 minutes and be within 30 feet of you and the initial target and is instantly turned into dust once the sacrifice is complete.

You can expend two Soul Points to cast the spell on one a third creature, and four Soul Points to cast the spell on a fourth creature.

Once you use this feature, you can't use it again until you finish a long rest.