EoE:Flame Wyrm
Flame Wyrm | ||||||||||||
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Medium elemental, unaligned | ||||||||||||
Armor Class 12
Skills Perception +2, Stealth +4 Death Burst. When the wraith dies, it explodes in a burst of fire. Each creature within 5 feet of it must make a DC 11 Agility saving throw, taking 7 (2d6) fire damage on a failed save, or half as much on a successful one. Trail of Flames. The wraith leaves a path of fire on the ground beneath it which lasts for 1 minute. Any creature attempting to cross the path must make a DC 10 Agility saving throw or take 3 (1d6) fire damage on a failed save, or half as much on a successful one.Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 3 (1d6) fire damage. Firebolt. Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 7 (2d6) fire damage. Found In: Enemies of Elsweyr |
Revisions
- 2022-02-12: Fixed typos.