EoE:Flame Wyrm

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Flame Wyrm
Medium elemental, unaligned

Armor Class 12
Hit Points 23 (5d8)
Speed 0 ft., fly 30 ft. (hover)

STR AGI END INT WIL PER
8 (-1) 15 (+2) 11 (+0) 8 (-1) 10 (+0) 7 (-2)

Skills Perception +2, Stealth +4
Damage Immunities fire, poison
Condition Immunities exhaustion, paralyzed, poisoned, prone
Senses darkvision 60ft., passive Perception 12
Languages -
Challenge 1/2 (100 XP)        Proficiency Bonus +2

Death Burst. When the wraith dies, it explodes in a burst of fire. Each creature within 5 feet of it must make a DC 11 Agility saving throw, taking 7 (2d6) fire damage on a failed save, or half as much on a successful one.

Trail of Flames. The wraith leaves a path of fire on the ground beneath it which lasts for 1 minute. Any creature attempting to cross the path must make a DC 10 Agility saving throw or take 3 (1d6) fire damage on a failed save, or half as much on a successful one.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 3 (1d6) fire damage.

Firebolt. Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 7 (2d6) fire damage.

Found In: Enemies of Elsweyr


Revisions

  • 2022-02-12: Fixed typos.