|Medium elemental (daedra), unaligned|
Armor Class 14 (natural armor)
Damage Vulnerabilities cold
Combustion. When the atronach is reduced to 0 hit points, it explodes in a fiery blaze. Each creature within 5 feet of the fire atronach must make a DC 12 Agility saving throw. On a failed save, a creature takes 7 (2d6) fire damage, and half as much on a successful one.
Float. Instead of walking, the atronach can choose to hover a few feet above the ground. While hovering, the atronach makes no sound when it moves, and it ignores difficult terrain.Radiance. The atronach surrounds itself in a 10-foot aura of flames. A creature that starts its turn within the aura, or who enters it for the first time on their turn, takes 2 (1d4) fire damage. The aura produces bright light and it sheds dim light for another 30-feet.
Flare. Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 6 (1d8 + 2) fire damage.
Flame Geyser (Recharge 6). The atronach summons a 5-foot radius, 15-foot high cylinder of flame from the ground in a location it can see within 30 feet of it. Any creature within the pillar must make a DC 12 Agility saving throw. On a failed save, a creature takes 14 (4d6) fire damage, or half as much on a successful one.
Found In: Enemies of Elsweyr
- 2022-01-31: Added Float feature, removed (hover) from movement. Added Willpower modifier to Flare's damage. Changed Flame Geyser from "5 foot radius pillar" to "5-foot radius, 15-foot high cylinder". Fixed typos.