EoE:Flame Atronach

Flame Atronach
Medium elemental (daedra), unaligned

Armor Class 14 (natural armor)
Hit Points 45 (7d8 + 14)
Speed 30 ft.

10 (+0) 13 (+1) 14 (+2) 8 (-1) 15 (+2) 7 (-2)

Damage Vulnerabilities cold
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical weapons
Damage Immunities fire
Condition Immunities exhaustion, paralyzed, poisoned, prone
Senses darkvision 60ft., passive Perception 12
Languages Daedric
Challenge 2 (400 XP)        Proficiency Bonus +2

Combustion. When the atronach is reduced to 0 hit points, it explodes in a fiery blaze. Each creature within 5 feet of the fire atronach must make a DC 12 Agility saving throw. On a failed save, a creature takes 7 (2d6) fire damage, and half as much on a successful one.

Float. Instead of walking, the atronach can choose to hover a few feet above the ground. While hovering, the atronach makes no sound when it moves, and it ignores difficult terrain.

Radiance. The atronach surrounds itself in a 10-foot aura of flames. A creature that starts its turn within the aura, or who enters it for the first time on their turn, takes 2 (1d4) fire damage. The aura produces bright light and it sheds dim light for another 30-feet.


Flare. Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 6 (1d8 + 2) fire damage.

Flame Geyser (Recharge 6). The atronach summons a 5-foot radius, 15-foot high cylinder of flame from the ground in a location it can see within 30 feet of it. Any creature within the pillar must make a DC 12 Agility saving throw. On a failed save, a creature takes 14 (4d6) fire damage, or half as much on a successful one.

Found In: Enemies of Elsweyr


  • 2022-01-31: Added Float feature, removed (hover) from movement. Added Willpower modifier to Flare's damage. Changed Flame Geyser from "5 foot radius pillar" to "5-foot radius, 15-foot high cylinder". Fixed typos.