EoE:Dro-m’Athra

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Dro-m'Athra
Medium Fiend (Daedra), lawful evil

Armor Class 17 (splint armor)
Hit Points 120 (16d8 + 48)
Speed 30 ft.

STR AGI END INT WIL PER
19 (+4) 12 (+1) 16 (+3) 14 (+2) 12 (+1) 15 (+2)

Saving Throws Agi +7, End, +8, Wil +6, Per +7
Skills Arcana +6, Deception +7, Perception +6
Damage Vulnerabilities {{{vulnerabilities}}}
Damage Resistances bludgeoning, piercing and slashing from nonmagical weapons
Damage Immunities {{{immunities}}}
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 16
Languages Daedic, Ta'agra, and Tamrielic

Challenge 13 (10,00 XP)Proficiency Bonus +5
Ethereal Sight. The dro-m’Athra can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Innate Spellcasting. The dro-m’Athra’s spellcasting attribute is Personality (spell save DC 15, +7 to hit with spell attacks.) It can innately cast the following spells, requiring no components:

At will: darkness, invisibility
3/day each: charm person, sleep
Actions
Multiattack. The dro-m’Athra makes three attacks, either with its claws or its longsword.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, and 14 (4d6) necrotic damage.

Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, and 14 (4d6) necrotic damage, or 9 (1d10 + 4) slashing damage, and 14 (4d6) necrotic damage if used with two hands.

Etherealness. The dro-m’Athra enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect or be affected by anything on the other plane.

Possession (Recharge 6). One humanoid that the dro-m’Athra can see within 5 feet of it must succeed on a DC 15 Personality saving throw or be possessed by the dro-m’Athra. The dro-m’Athra can also choose one corpse of a humanoid, which automatically fails the saving throw. The dro-m’Athra then disappears, and the target is incapacitated and loses control of its body. The dro-m’Athra now controls the body but doesn’t deprive the target of awareness. The dro-m’Athra can’t be targeted by any attack, spell, or other effect, except ones that turn evil, and it retains its alignment, Intelligence, Willpower, Personality, and immunity to being charmed or frightened. It otherwise uses the possessed target’s statistics, but doesn’t gain access to the targets knowledge, class features, or proficiencies. If the possessed is a corpse, it uses the statistics of a zombie.
The possession lasts until the body drops to 0 hit points, the dro-m’Athra ends it as a bonus action, or the dro-m’Athra is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the dro-m’Athra reappears in an unoccupied space within 5 feet of the body. The target is immune to this dro-m’Athra’s Possession for 24 hours after succeeding on the saving throw or after the possession ends.



Found In: Enemies of Elsweyr


Revisions

  • 2022-05-15: Added damage for using the longsword with one hand to attacks.