EoE:Dar-m’Athra

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Dar-m'Athra
Medium Fiend (daedra), lawful evil

Armor Class 15 (leather armor)
Hit Points 84 (13d8 + 26)
Speed 30 ft.

STR AGI END INT WIL PER
12 (+1) 18 (+1) 15 (+1) 13 (+1) 12 (+1) 15 (+1)

Saving Throws Agi +7, End, +5, Wil +4, Per +5
Skills Acrobatics +7, Deception +5, Perception +4, Stealth +7
Damage Resistances bludgeoning, piercing and slashing from nonmagical attacks
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 14
Languages Daedric, Ta'agra and Tamrielic
Challenge 6 (2,300 XP)        Proficiency Bonus 3

Cunning Action. On each of its turns, the dar-m’Athra can use a bonus action to take the Dash, Disengage, or Hide action.

Ethereal Sight. The dar-m’Athra can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Evasion. If the dar-m'athra is subjected to an effect that allows it to make a Agility saving throw to take only half damage, the dar-m'athra instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack. The dar-m'athra deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the dar-m'athra that isn't incapacitated and the dar-m'athra doesn't have disadvantage on the attack roll.

Actions

Multiattack. The dar-m’Athra makes two attacks, either with its claws or its shortsword.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage, plus 7 (2d6) necrotic damage.

Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage, plus 7 (2d6) necrotic damage.

Etherealness. The dar-m’Athra enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect or be affected by anything on the other plane.

Found In: Enemies of Elsweyr


Variant: Possessive Dro-m'Athra
To add more difficulty to the other dro-m'Athra, they can maintain the same Possession Action from the Dro-M'Athra with the following adjustments:

Dar-m'Athra. The dar-m'Athra's Possession Action has a saving throw DC of 13, and its Challenge Rating increases to 8 (3,900 XP)