Medium humanoid (altmer), lawful evil

Armor Class 12 (15 with mage armor)
Hit Points 135 (14d8 + 42)
Speed 30 ft.

10 (+0) 14 (+2) 16 (+3) 20 (+5) 18 (+4) 16 (+3)

Saving Throws Agi +7, Int +10, Wil +9
Skills Arcana +10, History +10, Insight +10, Intimidation +11, Investigation +12, Religion +9, Perception +10
Damage Vulnerabilities {{{vulnerabilities}}}
Damage Resistances {{{resistances}}}
Damage Immunities {{{immunities}}}
Condition Immunities {{{conditions}}}
Senses passive Perception 20
Languages Altmeris, Tamrielic and one other language

Challenge 12 (3,900 XP)Proficiency Bonus +5
Bound Weapons. Elenwen summons a daedric weapon as a bonus action that uses her spellcasting modifier for attacks and damage rolls.

Legendary Resistance (3/Day). If Elenwen fails a saving throw, she can choose to succeed instead.

Superiority (3/day). As a bonus action, Elenwen forces one creature that can hear and understand it to make a DC 16 Willpower saving throw, as it uses boasts and insults to demoralize its foe. On a failed save, the target has disadvantage on its next attack roll against her.

War Magic. When Elenwen uses her action to cast a spell, she can make one weapon attack as a bonus action.
Multiattack.Elenwen uses shockbolt twice, or makes two attacks with her bound longsword.

Spellcasting. Elenwen is a 14th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). She has the following mage spells prepared and has 85 magicka points:

Cantrips (at will): light, message, prestidigitation, shocking grasp, ray of frost
1st level (2 magicka): mage armor*, magic missile, shield, thunderwave
2nd level (3 magicka): detect thoughts, hold person, see invisibility, shatter
3rd level (5 magicka): counterspell, lightning bolt, slow
4th level (6 magicka): arcane eye, dimension door
5th level (7 magicka): geas, cone of cold
6th level (9 magicka): chain lightning
7th level (10 magicka): prismatic spray, teleport

  • Elenwen casts mage armor on herself before combat.

Bound Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Shockbolt. Ranged Spell Attack: +7 to hit, range 100 ft., one target. Hit: 10 (4d4) lightning damage.

Summon Storm Atronach (1/day).Elenwen attempts to magically summon a storm atronach with a 75 percent chance of success. If the attempt fails, Elenwen takes 10 (2d10) psychic damage. Otherwise, the summoned atronach appears in an unoccupied space within 60 feet of its summoner and acts as an ally of its summoner. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.
Shield.When Elenwen is hit by an attack or targeted by the magic missile spell, she can expend 2 magicka and use her reaction to cast the shield spell. Until the start of her next turn, she gains a +5 bonus to AC, including the triggering attack, and takes no damage from magic missile. Counterspell.When Elenwen sees a creature cast a spell within 60ft. of her, she can expend 5 magicka and use her reaction to cast counterspell. If the triggering spell is of 3rd level or lower, it is automatically countered and the magicka used to cast it is wasted.
Legendary Actions
Elenwen can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Elenwen regains spent legendary actions at the start of her turn.

Cantrip.Elenwen casts one of her cantrips.

Cast a Spell (Costs 2 Actions).Elenwen casts one of her prepared spells.

Highborn Aptitude (Costs 3 Actions).Elenwen regains 5 magicka points.

Found In: Community Creations