The Dunmer, also known as Dark Elves, are the ash-skinned, typically red-eyed elven peoples of Morrowind. "Dark" is commonly understood as meaning such characteristics as "dark-skinned", "gloomy", "ill-favored by fate" and so on. The Dunmer and their national identity, however, embrace these various connotations with enthusiasm. In the Empire, "Dark Elf" is the common usage, but among their Aldmeri brethren they are called "Dunmer". Their combination of powerful intellects with strong and agile physiques produce superior warriors and sorcerers. On the battlefield, Dunmer are noted for their skill with a balanced integration of the sword, the bow and destruction magic. Dunmer live two to three times as long as humans; with a 200-year-old Dunmer being old and a 300-year-old Dunmer being very, very old. In character, they are grim, aloof, and reserved, as well as distrusting and disdainful of other races.
Dunmer distrust and are treated distrustfully by other races. They are often proud, clannish, ruthless, and cruel, from an outsider's point of view, but greatly value loyalty and family. Despite their powerful skills and strengths, the Dunmer's vengeful nature, age-old conflicts, betrayals, and ill-reputation prevent them from gaining more influence. Those born in their homeland of Morrowind before its devastation were known to be considerably less friendly than those who grew up in the Imperial tradition.
Most Dunmer have red, glowing eyes with skin tones varying from somewhat greenish and the more common gray to the occasional light blue. They are known to be strong, intelligent, and quick, however, are also said to be ill favored by fate. Both male and female Dunmer have a height similar to most of the human races. This means that they are generally taller than their Bosmer cousins and shorter than the Altmer.
Skin of Twilight, Eyes of Sunlight
The ashen skinned elves are typically the same size and shape as the human races, which makes them shorter than their Altmer cousins, but taller than the Bosmer. Their skin tone ranges from green, to varying shades of grey, to light blue, and their red glowing eyes make their appearance exceptionally unique. More often than not, their hair is jet black, but it can range in color from white, to grey, shades of dark brown, and on rare occasions, dark red.
A Curse as a Reminder
Before the dark elves were known as they are today, they were called the Chimer, or People of the North. They were a dissident tribe of Aldmeri who followed their prophet Veloth and worshiped the three 'good' daedra. They traveled to modern day Morrowind, where they warred with the Dwemer and Orcs.
After the Battle of Red Mountain, the 'Living Gods' of the Tribunal betrayed their oath to Azura, which forever cursed them with skin as black as ash, and eyes red with fire. They were from then on known as the Dunmer.
The Dunmer have always had a grim outlook, which may either be due to their unfortunate past, or perhaps a cause for it. They are generally disdainful, and distrusting of other races and those born outside of Morrowind, which they refer to as outlanders. Nationalistic and proud, the Dunmer are also ruthless and cruel, but they are also exceptionally loyal and have strong family values maintained by ancestral worship. They are not quick to trust anyone who claims to be a friend, but once a Dunmer gives someone their loyalty, the Dunmer is a firm friend or ally for life.
Another dark side of Dunmer history is their extensive use of slavery. Mostly Argonian and Khajiit slaves were used, but so were men and mer in rare cases. Their vengeful nature and long history of ill repute prevents them from gaining significant influence with the other nations.
Dunmer are exceptionally well rounded warriors. Notable for their powerful intellect, agile physique, and natural strength, Dunmer are exceptional militants, mercenaries, and warriors.
With the destruction of Vvardenfell and the Argonian invasion, many Dunmer have fled their homeland, trying to make their own way in the world. Their natural martial gifts and resilient heritage makes them strong survivors.
Dunmer typically have given names and family names. Those that are the traditional inhabitants of Vvardenfell, known as Ashlanders, also have unique tribe names.
Alanil, Aren, Balyn, Boler, Dathus, Evo, Fevris, Gaelion, Hort, Liero, Meryn, Nels, Orval, Ranor, Sarayn, Tavryn, Tendris, Traven, Uthrel, Varon, Vedam
Almsi, Amili, Arara, Badala, Balynu, Bronosa, Dalyne, Diren, Ethal, Faras, Gadela, Gelaa, Hlava, Indrasi, Madrana, Nela, Orea, Rila, Sia, Teranya, Urila, Valdrana, Wren
Andrano, Arvel, Belas, Dralas, Darethi, Drethen, Falen, Galen, Helvi, Hlaalo, Indaren, Marvel, Moren, Nelas, Omoril, Ralas, Romori, Rothandus, Sarandas, Selaren, Telas, Uveran, Varyon, Veleth
Addarari, Asserbassalit, Assunudadnud, Daririnaddunumm, Esatliballit, Gilu, Hairshashishi, Kil, Mirshamammu, Nerendus, Rapli, Serimilk, Timmiririan, Yassabisun, Zabamat
Dunmer Ancestral Traits
Your Dunmer character has certain traits deriving from your Dunmer ancestry.
Age. As all elves, Dunmer are long lived, maturing at the same rate as humans, but possibly living longer than 300 years.
Size. Dark Elves have average builds, and their height is between 5 and 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Ancestor Guardian. When you take damage from an attack, you can use your reaction to call forth your ancestors to protect you. Your ancestors appear as incorporeal beings in an unoccupied space within 5 feet of you and within 5 feet of your attacker. The damage dealt by the attack is reduced by 1d6 + your Willpower modifier and the attacker takes an amount of damage equal to the amount rolled. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Ashlander. You have a natural resistance to fire damage.
Dunmer Cultural Traits
Dunmer are raised with a sense of national identity, providing varied skills in both magic and might.
Dunmer Combat Training. You are proficient in your choice of either the Blade and Marksman weapon type.
Skill Proficiency. You gain proficiency in your choice of the Athletics, Arcana, or Stealth skill.