Dire Vvardvark

From UESTRPG Wiki
Dire Vvardvark
Large Monstrosity, unaligned

Armor Class 17 (natural armor)
Hit Points 52 (8d10 + 8)
Speed 30 ft., burrow 10 ft.

STR AGI END INT WIL PER
16 (+3) 13 (+1) 15 (+2) 4 (–3) 12 (+1) 4 (–3)

Saving Throws {{{saves}}}
Skills {{{skills}}}
Damage Vulnerabilities {{{vulnerabilities}}}
Damage Resistances {{{resistances}}}
Damage Immunities {{{immunities}}}
Condition Immunities {{{conditions}}}
Senses dark vision 60 ft., passive Perception 11
Languages

Challenge 3 (700 XP)Proficiency Bonus +2
Keen Hearing and Smell. The vvardvark has advantage on Willpower (Perception) checks that rely on hearing or smell.

Rolling Charge. If the vvardvark moves at least 20 feet while curled into its armored coil straight toward a creature before hitting it with a slam attack, the target takes an extra 3 (1d6) bludgeoning damage and must succeed on a DC 12 Strength saving throw or be knocked prone.

Standing Leap. The vvardvark's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
Multiattack. The vvardvark makes two attacks, one of which can be with its tongue lash.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Tongue Lash. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the vvardvark can't bite another target.

Armored Coil. The vvardvark curls its entire body into an armored ball. While in this form, it has an AC of 19 and has resistance to bludgeoning, piercing, and slashing damage. It can move by rolling around, but it can't use its bite or tongue lash attacks and can't burrow. The vvardvark can use a bonus action to end this form.
Reactions
Noxious Cloud (1/Day). When the vvardvark is targeted by a melee attack, it can release a 10­-foot-radius cloud of noxious yellow gas that extends all around it. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.

Found In: Delvebound Wiki



Description

(None of this is canon)