Daedra Seducer

Daedra Seducer
Medium fiend (daedra, shapechanger), neutral evil

Armor Class 15 (natural armor)
Hit Points 66 (12d8 + 12)
Speed 30 ft., fly 60 ft.

8 (-1) 17 (+3) 13 (+1) 15 (+2) 12 (+1) 20 (+5)

Skills Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 15
Languages Daedric, Tamrielic
Challenge 4 (1,100 XP)        Proficiency Bonus +3

Shapechanger. The seducer can use her action to polymorph into her wingless form, or back into her true form. Without wings, the seducer loses her fiying speed. Other than her speed, her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.


Claw (Winged Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Charm. One humanoid the seducer can see within 30 feet of it must succeed on a DC 15 Willpower saving throw or be magically charmed for 1 day. The charmed target obeys the seducer’s verbal commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this seducer's Charm for the next 24 hours.

The seducer can have only one target charmed at a time. If it charms another, the effect on the previous target ends.

Draining Kiss. The seducer kisses a creature charmed by it or an otherwise willing creature. The target must make a DC 15 Endurance saving throw against this magic, taking 32 (510 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Innate Spellcasting. The seducer's innate spellcasting ability is Personality (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: fire bolt, friends, shocking grasp
3/Day each: burning hands, suggestion, witch bolt
1/Day each:invisibility, vampiric touch

Found In: Community Creations