Daedra Lord

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Daedra Lord
Medium fiend (daedra), lawful evil

Armor Class 16 (natural armor)
Hit Points 136 (16d8 + 64)
Speed 30 ft.

STR AGI END INT WIL PER
20 (+5) 15 (+2) 19 (+4) 18 (+4) 12 (+1) 16 (+3)

Skills Athletics +9, Perception +5
Damage Resistances Fire; Bludgeoning, Piercing and Slashing from Non-Magical Attacks
Condition Immunities frightened
Senses darkvision 120 ft., passive Perception 15
Languages Daedric, Tamrielic
Challenge 10 (5,900 XP)        Proficiency Bonus +4

Regeneration. The daedra lord regains 5 hit points at the start of its turn if it has at least 1 hit point.

Magic Resistance. The daedra lord has advantage on saving throws against spells and magical effects.

Cowardice Purification. Unless the daedra lord is incapacitated, other daedric creatures of its choice within 60 feet of it have advantage on saving throws against features that turn daedra.

Daedric Weapon. The daedra lord's weapon attacks are magical. When the daedra lord hits with any weapon, the weapon deals an extra 13 (3d8) fire damage (included in the attack)

Actions

Multiattack. The daedra lord makes two attacks with its greataxe and one gore attack.

Greataxe. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage, plus 13 (3d6) fire damage.

Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage. The daedra lord can shove as part of the attack.

Battlecry (3/Day). Each creature of the daedra lord's choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the daedra lord's next turn. The daedra lord can then make one attack as a bonus action.

Spellcasting. The daedra lord is a 5th-level spelicaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The daedra lord has the following mage spells prepared and has 27 magicka points:

Cantrips (at will): booming blade, fire bolt, mage hand, shocking grasp
1st level (2 magicka): burning hands, catapult, cause fear, witch bolt
2nd level (3 magicka): aganazzar's scorcher, hold-person, misty step
3rd level (5 magicka): fireball, vampiric touch

Found In: Community Creations