Conjuration

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Conjuration spells summon and bind the spirits from Oblivion and Aetherius. Some spells are used to trap souls, conjure or banish Daedra or other creatures, as well as summon bound weapons and armor, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.

School of Conjuration Spell List

Name Level Casting
Time
Ritual Concentration Class Source
Aedric Spear 0 (Cantrip) 1 action No No Priest Legionnaire's Guide to Cyrodiil
Arcane Eye 4th 1 action No Yes Mage, Sorcerer 5e Core Rules
Arcane Gate 6th 1 action No Yes Mage, Nightblade, Sorcerer 5e Core Rules
Arcane Sword 7th 1 action No Yes Bard, Mage 5e Core Rules
Armor of Agathys* 1st 1 action No No Nightblade, Sorcerer 5e Core Rules
Arms of Hadar* 1st 1 action No No Nightblade, Sorcerer 5e Core Rules
Ash Cloud 2nd 1 action No Yes Spellsword Legionnaire's Guide to Cyrodiil
Aurora Javelin 2nd 1 action No No Crusader Legionnaire's Guide to Cyrodiil
Banishment 4th 1 action No Yes Crusader, Mage, Nightblade, Priest, Sorcerer, Spellsword 5e Core Rules
Betty Netch 3rd 1 bonus action No Yes Warden Legionnaire's Guide to Cyrodiil
Black Tentacles 4th 1 action No Yes Mage, Sorcerer 5e Core Rules
Bolt Escape 3rd 1 action No No Sorcerer Legionnaire's Guide to Cyrodiil
Bound Armor 4th 1 action No Yes Sorcerer, Spellsword, Warden Legionnaire's Guide to Cyrodiil
Bound Weapon 2nd 1 bonus action No Yes Crusader, Mage, Nightblade, Sorcerer, Spellsword Legionnaire's Guide to Cyrodiil
Command Daedra 1st 1 action No Yes Sorcerer Legionnaire's Guide to Cyrodiil
Commune 5th 1 action Yes No Priest 5e Core Rules
Conjure Animals 3rd 1 action No Yes Warden 5e Core Rules
Conjure Barrage* 3rd 1 action No No - 5e Core Rules
Conjure Celestial 7th 1 minute No Yes Priest 5e Core Rules
Conjure Elemental 5th 1 minute No Yes Mage. Warden 5e Core Rules
Conjure Familiar 2nd 1 hour No No Mage, Warden Legionnaire's Guide to Cyrodiil
Conjure Fey 6th 1 minute No Yes Sorcerer, Warden 5e Core Rules
Conjure Minor Elementals 4th 1 minute No Yes Mage, Warden 5e Core Rules
Conjure Volley* 5th 1 action No No - 5e Core Rules
Conjure Woodland Beings 4th 1 minute No Yes Warden 5e Core Rules
Continual Flame 2nd 1 action No No Mage, Priest 5e Core Rules
Create Homunculus* 6th 1 hour No No Mage 5e Core Rules
Crystal Shards 1st 1 action No No Sorcerer Legionnaire's Guide to Cyrodiil
Daedric Mines 4th 1 action No No Sorcerer Legionnaire's Guide to Cyrodiil
Dark Talons 1st 1 action No Yes Spellsword Legionnaire's Guide to Cyrodiil
Dragon Leap 1st 1 action No No Spellsword Legionnaire's Guide to Cyrodiil
Empowering Chains 2nd 1 action No No Spellsword Legionnaire's Guide to Cyrodiil
Explosive Charge 3rd 1 action No No Crusader Legionnaire's Guide to Cyrodiil
Faithful Hound 4th 1 action No No Mage 5e Core Rules
Find Familiar 1st 1 hour Yes No Mage 5e Core Rules
Find Greater Steed* 4th 10 minutes No No Crusader 5e Core Rules
Find Steed 2nd 10 minutes No No Crusader 5e Core Rules
Flame Blade 2nd 1 bonus action No Yes Warden 5e Core Rules
Flaming Familiar 6th 1 action No No Mage, Sorcerer Legionnaire's Guide to Cyrodiil
Floating Disk 1st 1 action Yes No Mage 5e Core Rules
Frozen Gate 3rd 1 action No No Warden Legionnaire's Guide to Cyrodiil
Gate 9th 1 action No Yes Mage, Priest, Sorcerer 5e Core Rules
Grasping Vine 4th 1 minute No Yes Warden 5e Core Rules
Grease 1st 1 action No No Mage 5e Core Rules
Guardian of Faith 4th 1 action No No Crusader, Priest 5e Core Rules
Hail of Thorns 1st 1 bonus action No Yes - 5e Core Rules
Hunger of Hadar* 3rd 1 action No Yes Nightblade, Sorcerer 5e Core Rules
Infernal Calling* 5th 1 minute No Yes Nightblade, Sorcerer 5e Core Rules
Infestation* 0 (Cantrip) 1 action No No Mage, Necromancer, Nightblade, Sorcerer, Warden 5e Core Rules
Insect Plague 5th 1 action No Yes Priest, Sorcerer, Warden 5e Core Rules
Mage Hand 0 (Cantrip) 1 action No No Bard, Mage, Necromancer, Nightblade, Sorcerer 5e Core Rules
Mara's Grace 3rd 1 action No No Crusader, Priest Legionnaire's Guide to Cyrodiil
Mora's Agony 2nd 1 action No Yes Sorcerer Legionnaire's Guide to Cyrodiil
Mora's Curse 7th 1 action No Yes Necromancer, Sorcerer Legionnaire's Guide to Cyrodiil
Mora's Grasp 3rd 1 action No No Sorcerer Legionnaire's Guide to Cyrodiil
Maze 8th 1 action No Yes Mage 5e Core Rules
Nature's Grasp 2nd 1 action No No Warden Legionnaire's Guide to Cyrodiil
Northern Storm 4th 1 action No Yes Warden Legionnaire's Guide to Cyrodiil
Phantom Steed 3rd 1 minute Yes No Mage 5e Core Rules
Planar Ally 6th 10 minutes No No Priest 5e Core Rules
Planar Binding 5th 1 hour No No Bard, Mage, Priest, Warden 5e Core Rules
Pride of Hirstaang 4th 1 action No Yes Warden Legionnaire's Guide to Cyrodiil
Produce Flame 0 (Cantrip) 1 action No No Warden 5e Core Rules
Secluded Grove 7th 1 action No Yes Warden Legionnaire's Guide to Cyrodiil
Shattering Prison 5th 1 action No No Sorcerer Legionnaire's Guide to Cyrodiil
Spectral Arrow 0 (Cantrip) 1 action No No Mage, Nightblade Legionnaire's Guide to Cyrodiil
Spirit Guardians 3rd 1 action No Yes Crusader, Necromancer, Priest 5e Core Rules
Spiritual Weapon 2nd 1 bonus action No No Crusader, Priest 5e Core Rules
Summon Daedra 3rd 1 action No Yes Sorcerer Legionnaire's Guide to Cyrodiil
Summon Greater Demon* 4th 1 action No Yes Nightblade, Sorcerer 5e Core Rules
Summon Lesser Demons* 3rd 1 action No Yes Nightblade, Sorcerer 5e Core Rules
Sword Burst* 0 (Cantrip) 1 action No No Mage, Nightblade, Sorcerer, Spellsword 5e Core Rules
Teleportation Circle 5th 1 minute No No Bard, Mage, Sorcerer 5e Core Rules
Teleport Strike 1st 1 action No No Nightblade Legionnaire's Guide to Cyrodiil
Tiny Servant* 3rd 1 minute No No Mage 5e Core Rules
Unseen Servant 1st 1 action No No Bard, Mage, Necromancer, Nightblade, Sorcerer 5e Core Rules
Web 2nd 1 action No Yes Mage, Sorcerer 5e Core Rules
Wrath of Nature* 5th 1 action No Yes Warden 5e Core Rules