Adventurers are extraordinary people, driven by a thirst for excitement into a life that others would never dare lead. They are heroes, compelled to explore the dark places of the world and take on the challenges that lesser women and men can’t stand against.

Class is the primary definition of what your character can do. It’s more than a profession; it’s your character’s calling. Class shapes the way you think about the world and interact with it and your relationship with other people and powers in the multiverse. A warrior, for example, might view the world in pragmatic terms of strategy and maneuvering, and see herself as just a pawn in a much larger game. A crusader, by contrast, might see himself as a willing servant in a god’s unfolding plan or a conflict brewing among various deities. While the warrior has contacts in a mercenary company or army, the crusader might know a number of priests, knights, and devotees who share his faith.

Your class gives you a variety of special features, such as a warrior’s mastery of weapons and armor, and a mages’s spells. At low levels, your class gives you only two or three features, but as you advance in level you gain more and your existing features often improve. Each class entry in this chapter includes a table summarizing the benefits you gain at every level, and a detailed explanation of each one.

Adventurers sometimes advance in more than one class. A rogue might switch direction in life and follow the mystical path of the spellsword. A barbarian might discover latent magical ability and dabble in the sorcerer class while continuing to advance as a barbarian. Elves are known to combine martial mastery with magical training and advance as warriors and mages simultaneously. Optional rules for combining classes in this way, called multiclassing, appear in Chapter 6 of the Basic Rules.

Fifteen classes—listed in the classes table—are found in almost every Elder Scrolls game and define the spectrum of typical adventurers.

Class Description Hit Die Primary Attribute Saving Throw Proficiencies Armor and Weapon Proficiencies
Barbarian A fierce warrior of primitive background who can deflect attacks and deal brutal strikes. d12 Strength Strength & Endurance Light and medium armor, shields, all weapons
Bard An inspiring magician whose power echoes the music of creation. d8 Personality Personality & Intelligence Light armor, long blade, marksman, and short blade
Crusader A holy warrior devoted to one of the gods. d10 Personality & Strength Personality & Willpower Light and medium armor, shield, blunt, hand-to-hand, marksman, short blade
Mage A scholarly magic user capable of manipulating the structures of reality. d6 Intelligence Intelligence & Willpower Light crossbows, short blade and staves
Monk A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. d8 Willpower Agility & Strength Hand-to-hand, staves
Necromancer A spellcaster who has mastery over living death and calls upon the undead to do their bidding. d8 Intelligence Intelligence & Endurance Light armor, short swords, marksman, polearms, and staves
Nightblade A spellcaster that uses their magics to enhance mobility, concealment, and stealthy close combat. d8 Agility & Personality Agility & Personality Light armor, marksman, short blade, and long blade
Priest An appointed champion who wields divine magic in service of a higher power. d8 Willpower Personality & Willpower Light and medium armor, shields, Clubs, short blades, staves
Ranger An explorer who uses martial prowess to combat threats on the edges of civilization. d10 Agility Agility & Strength Light and medium armor, all weapon
Rogue A scoundrel who uses stealth and expertise to overcome obstacles and enemies. d8 Agility Agility & Intelligence Light armor, axe, hand-to-hand, marksman, short blade
Sorcerer A spellcaster who is naturally talented and takes advantage of their ability to control the arcane. d6 Willpower Endurance & Willpower Shield, blunt, light crossbows, short blade
Spellsword A spellcasting specialist trained in martial combat and destructive magic. d10 Intelligence & Strength Endurance & Intelligence Light and medium armor, marksman, short blade, and long blade
Thief A pickpocket and pilferer who chooses stealth and subterfuge over violence. d8 Agility Agility & Endurance Light armor, blunt weapon, hand-to-hand, marksman, short blade
Warden A spellcasting defender of the Green, wielding the powers of nature — ice and plant growth, and summoner of animals to aid them. d8 Willpower Intelligence & Willpower Light and medium armor, shield, blunt, marksman, pole-arm, and short blade
Warrior A master of martial combat, skilled with a variety of weapons and armor. d10 Strength Strength & Endurance All armor and weapons

Variant: No Starting Equipment

In the spirit of the Elder Scrolls, it is typical that classes may not start with any equipment, Septims, or any other physical items. Often, the characters in an adventure that fits the Elder Scrolls tradition start off as a prisoner, an average wanderer, or a ship wrecked traveler.