Playtest Material

This class is currently being previewed for the next update of the Basic Rules.

A Dunmer warlock calls upon their Daedric patron for unspeakable power
Personality | Endurance
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Modified 5e Class | Variant Spellcaster

Class Overview. The Priest is a spellcasting class specializing in healing, restoring, and invoking the will of their god.
Oblivial Invocations. Grants secret knowledge of magical powers beyond mortal comprehension.
Pact Boon. A dark gift from your Daedric Prince that grants you untold power.

With a dragon imp curled on his shoulder, a young Altmer in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will.

As flames spring to life in her hands, a wizened Imperial whispers the secret name of her Daedric patron, infusing her spell with fiendish magic.

Shifting his gaze between a battered tome and the odd alignment of the stars overhead, a wild-eyed Bosmer chants the mystic ritual that will open a doorway to a distant realm of Oblivion.

Warlocks are seekers of the knowledge that lies hidden in the fabric of Mundas. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. Drawing on the ancient knowledge of beings such as the Daedric Princes of the Realms of Oblivion, warlocks piece together arcane secrets to bolster their own power.

Sworn and Beholden

A warlock is defined by a pact with an daedric being. Sometimes the relationship between warlock and patron is like that of a priest and a deity, though the beings that serve as patrons for warlocks are not typically 'gods'. A warlock might lead a cult dedicated to a Daedric Prince, and are not typically served by priests. More often, though, the arrangement is similar to that between a master and an apprentice. The warlock learns and grows in power, at the cost of occasional services performed on the patron’s behalf.

The magic bestowed on a warlock ranges from minor but lasting alterations to the warlock’s being (such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish mages, warlocks supplement their magic with some facility at hand-to-hand combat. They are comfortable in light armor and know how to use simple weapons.

Delvers into Secrets

Warlocks are driven by an insatiable need for knowledge and power, which compels them into their pacts and shapes their lives. This thirst drives warlocks into their pacts and shapes their later careers as well.

Once a pact is made, a warlock’s thirst for knowledge and power can’t be slaked with mere study and research. No one makes a pact with such a mighty patron if he or she doesn’t intend to use the power thus gained. Rather, the vast majority of warlocks spend their days in active pursuit of their goals, which typically means some kind of adventuring. Furthermore, the demands of their patrons drive warlocks toward adventure.

Creating a Warlock

As you make your warlock character, spend some time thinking about your patron and the obligations that your pact imposes upon you. What led you to make the pact, and how did you make contact with your patron? Were you seduced into summoning a daedra, or did you seek out the ritual that would allow you to make contact with one? Did you search for your patron, or did your patron find and choose you? Do you chafe under the obligations of your pact or serve joyfully in anticipation of the rewards promised to you?

Work with your GM to determine how big a part your pact will play in your character’s adventuring career. Your patron’s demands might drive you into adventures, or they might consist entirely of small favors you can do between adventures.

What kind of relationship do you have with your patron? Is it friendly, antagonistic, uneasy, or romantic? How important does your patron consider you to be? What part do you play in your patron’s plans? Do you know other servants of your patron?

How does your patron communicate with you? If you have a familiar, it might occasionally speak with your patron’s voice. Some warlocks find messages from their patrons etched on trees, mingled among tea leaves, or adrift in the clouds — messages that only the warlock can see. Other warlocks converse with their patrons in dreams or waking visions, or deal only with intermediaries.

Warlock Patron Curses

d6 Curse
1 You wake up filled with cryptic visions of past events.
2 You no longer find enjoyment in things you once reveled in.
3 You mutter words in your sleep in a strange language.
4 You grow uneasy entering into temples or shrines to other deities.
5 Your patron whispers in your ear at inappropriate times.
6 Your patron causes illusionary visions to appear before you that only you can see.

The Warlock

Level Proficiency Bonus Class Features Cantrips Known Spells Known Magicka Spell Level Oblivial Invocations
1 +2 Daedric Sphere, Pact Magic 3 2 2 1st -
2 +2 Oblivial Invocations 3 3 4 1st 2
3 +2 Pact Boon 3 4 6 2nd 2
4 +2 Attribute Score Improvement 4 5 6 2nd 2
5 +3 4 6 10 3rd 3
6 +3 Daedric Sphere feature 4 7 10 3rd 3
7 +3 4 8 12 4th 4
8 +3 Attribute Score Improvement 4 9 12 4th 4
9 +4 4 10 14 5th 5
10 +4 Daedric Sphere feature 5 10 14 5th 5
11 +4 Oblivial Arcanum (6th level) 5 11 21 5th 5
12 +4 Attribute Score Improvement 5 11 21 5th 6
13 +5 Oblivial Arcanum (7th level) 5 12 21 5th 6
14 +5 Daedric Sphere feature 5 12 21 5th 6
15 +5 Oblivial Arcanum (8th level) 5 13 21 5th 7
16 +5 Attribute Score Improvement 5 13 21 5th 7
17 +6 Oblivial Arcanum (9th level) 5 14 28 5th 7
18 +6 5 14 28 5th 8
19 +6 Attribute Score Improvement 5 15 28 5th 8
20 +6 Daedric Master 5 15 28 5th 8

If your group uses the optional rules on multiclassing in the 5e Core Rules and the Basic Rules, here’s what you need to know if you choose warlock as one of your classes.

Attribute Score Minimum. As a multiclass character, you must have at least a Personality score of 13 to take a level in this class, or to take a level in another class if you are already a warlock.

Proficiencies Gained. If warlock isn’t your initial class, here are the proficiencies you gain when you take your first level as a warlock: light armor, light crossbows, short blade and staves.

Magicka Points. Add a half of your levels (rounded up) in the warlock class to the appropriate levels from other classes to determine your available magicka.

Quick Build

You can make a warlock quickly by following these suggestions. First, Personality should be your highest attribute score, followed by Endurance. Second, choose the charlatan background. Third, choose the eldritch blast, minor illusion, and friends cantrips, along with the 1st-level spells charm person and hellish rebuke.

Class Features

Hit Points
Hit Dice 1d8 per Warlock level
HP at 1st Level 8 + your Endurance modifier
HP at Higher Levels 1d8 (or 5) + your Endurance modifier per Warlock level after 1st
Armor None
Weapons Light crossbows, short blade, staves
Tools None
Saving Throws Willpower, Personality
Skills Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion
You start with the following equipment, in addition to the equipment granted by your background:
  • Leather armor, and two daggers
  • (a) a short sword, (b) scimitar, or (c) a quarterstaff
  • (a) a component pouch or (b) an arcane focus
  • (a) a scholar’s pack or (b) a dungeoneer’s pack

As a warlock, you gain the following class features.

Daedric Sphere

1st-level warlock feature

Choose one sphere related to your Daedric Patron: Betrayal, Chaos, Darkness, Death, Destruction, Knowledge, Light, Nature, Order, or Secrets. The each sphere is detailed at the end of the class description and provides examples of Daerdic Patrons associated with it. See the Basic Rules for details on all the Daedric Spheres of Influence. Your choice grants you sphere spells and other features when you choose it at 1st level.

Daedric Sphere Source
Betrayal Community Creations
Chaos Community Creations
Darkness Community Creations
Death Community Creations
Destruction Community Creations
Knowledge Community Creations
Light Community Creations
Nature Community Creations
Order Community Creations
Secrets Community Creations

Pact Magic

1st-level warlock feature

Your esoteric arcane research and the magic bestowed on you by your daedric sphere have given you facility with spells. See "Spells Rules" for the general rules of spellcasting and the "Spells Listing" for the warlock spell list.


You know three cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.

Whenever you gain a level in this class, you can replace one cantrip you learned from this Pact Magic feature with another cantrip from the warlock spell list.


The Warlock table shows how much magicka you have to cast your warlock spells of 1st level and higher. The table also shows what the level spells you can cast. To cast one of your warlock spells of 1st level or higher, you must expend magicka, as noted in the spell's description and the Magicka Cost table found in chapter 10 of the Basic Rules. You regain all expended magicka when you finish a short or long rest.

For example, if you know the 1st-level spell charm person and have a spell level of 2nd, you can use magicka to cast charm person at either level.

Spells Known of 1st Level and Higher

You know two 1st-level spells of your choice from the warlock spell list.

The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table's Spell Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.

Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level that you can cast.

Spellcasting Attribute

Personality is your spellcasting attribute for your warlock cantrips, so you use your Personality whenever a spell refers to your spellcasting attribute. In addition, you use your Personality modifier when setting the saving throw DC for a warlock cantrip you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Personality modifier
Spell attack modifier = your proficiency bonus + your Personality modifier

Spellcasting Focus

You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your warlock spells.

Oblivial Invocations

2nd-level warlock feature

In your study of occult lore, you have unearthed oblivial invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability. A level prerequisite refers to your level in this class.

You gain two oblivial invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.

Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.

If an oblivial invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.

Further Information: Oblivial Invocations

Pact Boon

3rd-level warlock feature

Your daedric patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice. Though a pact may seem to infer only warlocks of a certain spheres can gain these pacts, they need't be so constrained to fixed pacts to certain patrons.

Further Information: Pact Boons

Attribute Score Improvement

4th-level warlock feature

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one attribute score of your choice by 2, or you can increase two attribute scores by 1. As normal, you can’t increase an attribute score above 20 using this feature.

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

Oblivial Arcanum

11th-level warlock feature

Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.

You can cast your arcanum spell once by expending half as many magicka points as you normally would cast for this spell level (rounded up). You must finish a long rest before you can do so again.

At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Oblivial Arcanum when you finish a long rest.

Daedric Master

20th-level warlock feature

You can draw on your inner reserve of daedric power while entreating your patron to regain expended invocations. You can spend 1 minute entreating your patron for aid to regain all your expended invocations from your Oblivial Invocations feature. Once you regain invocations with this feature, you must finish a long rest before you can do so again.

Daedric Sphere

1st-level warlock feature

In a pantheon, every daedra has influence over different aspects of mortal life and civilization, called a daedra’s sphere of influence. All the spheres over which a daedra has influence are called the daedra’s portfolio. For example, the portfolio of the Daedric Prince Mola Bal includes the spheres of Betrayal, Darkness, Death, Destruction, and Secrets. As a warlock, you choose one aspect of your daedra’s portfolio to emphasize, and you are granted powers related to that sphere.

Each sphere’s description gives examples of daedra who have influence over that sphere.

The beings that serve as patrons for warlocks are mighty inhabitants of other realms of existence — not 'gods', but almost godlike in their power. Various patrons give their warlocks access to different powers and invocations, and expect significant favors in return.

Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, or rivals.

Your daedric patron revels in the throngs of Chaos. Be it from mischief, madness, or a simple desire to witness disarray, your patron grants you powers quite literally beyond your own control. Daedric Princes who offer their powers to warlocks may grant these mortals more then they bargained for. Daedra of this sphere include Boethiah, Clavicus Vile, Mephala, Sanguine, Sheogorath, and Vaermina.
Daedric Princes in the Sphere of Destruction are dealers of death and ruin. Weakness and mercy will not be found in warlocks of this sphere, as they serve beings dedicated to war, strength, conquest, ruin, and uncompromising justice. To them, destroying the enemy is not enough, their homes and fortresses must be razed, their monuments reduced to rubble, and any ally they have put to death. Daedra of this sphere include Boethiah, Jyggalag, Malacath, Mehrunes Dagon and Molag Bal.
Empowered by your Daedric Princes, warlocks beholden to the Knowledge sphere are gifted dark and forbidden secrets long forgotten. This forbidden knowledge comes from a relic, often a tome, which will be referred to as a Black Book for this class’s features. While other warlocks have such trinkets, yours is far greater. In your hands, you can command runic power to protect, conjure or destroy.
Daedric Princes in the Sphere of Order are fixated on balancing the scales of chaos. While many believe that the ends justify the means, this often means destruction and rebuilding in the image of true perfection. The pursuit of perfection is often a fixation of warlocks who serve a Daedric Prince of Order. Daedra of this sphere include Jyggalag and Meridia.
Daedric Princes in the Secrets sphere hunger for knowledge. Their servants gather information which interests their patron, whether that be the scandalous actions of a noble or forbidden arcane knowledge. When you play as a warlock of secrets, consider what drives your hunt for knowledge to the point where you serve a Daedric Prince. At your option, you can pick from or roll on the Secrets Warlock Drive table to have a drive for your character.