A Vicar investigates poisoned fruits linked to an evil cult.

Vicar Roguish Archetype

Working with churches or other holy organizations, Vicars are holy adventurers. While they lack the greater magical abilities of a priest or crusader, they are no less devout. Using small amounts of healing magic and their knowledge of battle, they seek out unholy influences and destroy them.

Vicar Features
Level Feature
3rd Bonus Proficiencies, Restorative Tactics
9th Destroy the Blasphemous
13th Defender
17th Greater Restorative Tactics

Bonus Proficiencies

3rd-level Vicar feature

When you choose this archetype, you gain proficiency with Medium Armor and the Religion skill.

Restorative Tactics

3rd-level Vicar feature

The act of you helping others heals their wounds. When you use your Strategic Aid feature, a creature of your choice within 30 feet of you regains a number of hit points equal to a roll of your Precision Dice plus your Intelligence modifier.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you complete a long rest.

Destroy the Blasphemous

9th-level Vicar feature

You learn the particular weaknesses of unholy creatures. Whenever you make attack roll on an Undead or Daedric creature with a Precise Attack, you can roll your Precision Dice twice and use either total.


13th-level Vicar feature

You can defend the innocent just as well as yourself. As a reaction to seeing a creature within 30 feet of you take damage, you can use your Tactical Avoidance feature on them as if you were the one being attacked.

Greater Restorative Tactics

17th-level Vicar feature

Your tactics help everyone near you. When you use your Restorative Tactics feature, any number of creatures of your choice within 30 feet of you regain 1d10 hit points.

In addition, any creature who gains advantage from you using the Help action adds 1d4 to the attack roll or ability check they are making.