CC:Ranger-Cartographer

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Cartographer

There exist two kinds of adventurers: those who are shaped by the land and those who help shape the land themselves. Cartographers exist to share their bountiful knowledge of navigation and terrain with others, meticulously recording their steps. Though useful to those who come in peace, a Cartographer can also flaunt its vast expertise in combat. Through craft and resourcefulness, battles can be won before they ever start.

Cartographer Features
Level Feature
3rd Lay of the Land, Spellcasting, Expanded Spell List
7th Terramancy
11th Radar
15th Battlefield Navigation

Lay of the Land

3rd-level Cartographer feature

Your heightened senses allow you to seamlessly scan your surroundings. Using a blank piece of paper, you project an accurate and colored top-down view of everything in a 1000 feet radius.

Additionally, you gain proficiency with Cartographer’s Tools. If you are already proficient, you add double your proficiency bonus instead.

Spellcasting

3rd-level Cartographer feature

Your innate connection to the creation of the land empowers you to harness its energies to cast spells. See the Chapter 10 of the Basic Rules for the general rules of spellcasting and Chapter 11 for the warden spell list.

Cantrips. You learn two cantrips of your choice from the warden spell list. You learn an additional cantrip of your choice at 10th level.

Magicka. The Cartographer Spellcasting table shows how much magicka you have to cast your warden spells of 1st level and higher. The table also shows what the level spells you can cast. To cast one of your warden spells of 1st level or higher, must expend magicka, as noted in the spell's description and the Magicka Cost table found in chapter 10 of the Basic Rules. You regain all expended magicka when you finish a long rest.

For example, if you know the 1st-level spell hail of thorns and have a Spell Level of 2nd, you can cast hail of thorns using magicka to cast it at either level.

Spells known of 1st level and higher. You know three 1st-level warden spells of your choice from the warden spell list.

The Spells Known column of the Cartographer Spellcasting table shows when you learn more warden spells of 1st level or higher. Each of these spells must be of a level for which you can cast, as shown on the table's Spell Level column for your level. When you reach 7th level, for example, you learn a new warden spell, which can be 1st or 2nd level.

Cartographer Spellcasting
Ranger Level Cantrips Known Spells Known Magicka Points Spell Level
3rd 2 3 4 1st
4th 2 4 6 1st
5th 2 4 6 1st
6th 2 4 6 1st
7th 2 5 14 2nd
8th 2 6 14 2nd
9th 2 6 17 2nd
10th 3 7 17 2nd
11th 3 8 17 2nd
12th 3 8 17 2nd
13th 3 9 27 3rd
14th 3 10 27 3rd
15th 3 10 27 3rd
16th 3 11 32 3rd
17th 3 11 32 3rd
18th 3 11 32 3rd
19th 3 12 38 4th
20th 3 13 38 4th



Additionally, when you gain a level in this class, you can choose one of the warden spells you know and replace it with another spell from the warden spell list, which also must be of a level for which you can cast.

Spellcasting Attribute. Willpower is your spellcasting attribute for your warden spells, so you use your Willpower whenever a spell refers to your spellcasting attribute. In addition, you use your Willpower modifier when setting the saving throw DC for a warden spell you cast and when making an attack roll with one.

Spell save DC = 8 + your Proficiency bonus + your Willpower modifier

Spell attack modifier = your Proficiency bonus + your Willpower modifier

Expanded Spell List

3rd-level Cartographer feature

As a Cartographer, you can choose from an expanded list of spells when you learn a warden spell. The following spells are added to the warden spell list for you.

Cartographer Expanded Spells
Spell Level Spells
1st expeditious retreat, teleport strike
2nd Skywrite, transmute mineral ore
3rd erupting earth, slow
4th fabricate, hallucinatory terrain

Terramancy

7th-level Cartographer feature

Not only do you map the land, also teaches you how to mold it. Through channeling for 1 minute, you magically move a cube of stone or earth up to 10 feet in any direction. The cube can be up to 10 feet wide, high and long. The cube pushes any creatures and natural terrain it comes across in the chosen direction. You can use this feature a number of times equal to your proficiency bonus before needing to finish a long rest.

Radar

11th-level Cartographer feature

Your maps become a lot more vivid; they are basically alive. Whenever you project your surroundings using the Lay of the Land feature, your favored enemy types are automatically highlighted and you can track their location and directions across the map you made.

Battlefield Navigation

15th-level Cartographer feature

You apply your visual insight to combat strategy. Using a bonus action, you can magically rearrange the position of you and your allies on the battlefield without inciting opportunity attacks from enemies. You can only move someone up to 15 feet from their original position. You can use this feature a number of times equal to half your Willpower modifier (rounded up) before needing to finish a long rest.