CC:Monk-S'rendarr's Cradle

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Way of S'rendarr's Cradle

Monks of the Way of S'rendarr's Cradle are foremost healers and sages, much less warriors of fury and claw. They use diplomacy, mercy, and understanding to resolve conflicts. If pushed, though, they are capable warriors who can bring an end to the unjust or cruel folk who refuse to listen to reason, but will do so with temperance, and reverence towards what they consider the sanctity of life. Killing is never considered an option for monks that follow in this tradition. When adventuring, these monks make excellent diplomats and can disarm even the most engaged foe; as well as they are also skilled in the healing arts, and can preserve their allies in the face of daunting foes.

Way of S'rendarr's Cradle Features
Level Feature
3rd Restriction: Non-lethality, Path of Tranquility, Healing Hands
6th Emissary of Peace
11th Aura of Neutrality
17th Absolution of Purpose

Restriction: Non-lethality

3rd-level Way of S'rendarr's Cradle feature

A Way of the S'rendarr's Cradle monk makes a solemn vow never to take the life of a living creature. This vow is oftentimes the source of their mystical energy, whether conferred upon by a deity, or through some inner connection to life itself, a monk who swears by this way and goes against this sacred vow can be stripped of the features of the Way of S'rendarr's Cradle. Undead, constructs, and fiends are considered exceptions to this vow.

Refer to chapter 9 of the Basic Rules for "Knocking a Creature Out" for combat.

Path of Tranquility

3rd-level Way of S'rendarr's Cradle feature

When you choose this tradition at 3rd level, you can become an island of calm in even the most chaotic of situations. With this feature, you can cast the sanctuary spell on yourself, no material component required, and it lasts up to 8 hours. Its saving throw DC equals 8 + your proficiency bonus + your Willpower modifier. A creature that succeeds on the save is immune to this effect for 1 hour. Once you cast the spell in this way, you can’t do so again for 1 minute.

Healing Hands

3rd-level Way of S'rendarr's Cradle feature

Your mystical touch can heal wounds. Starting at 3rd level, you have a pool of magical healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your monk level times 10.

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in the pool.

Instead of healing the creature, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Healing Hands, expending hit points separately for each one. When you use your Flurry of Blows, you can replace one of the unarmed strikes with a use of this feature.

This feature has no effect on undead and constructs.

Emissary of Peace

6th-level Way of S'rendarr's Cradle feature

At 6th level, you gain the ability to defuse violent situations. As an action, you can make a special casting of calm emotions by sending 2 stamina points. This casting has a range of touch, and lasts up to 1 hour but only targets a single creature.

At 11th level, your ability to suppress hostility in a creature has grown and now will allow you a chance to right their course in life. As an action on subsequent turns, you can attempt to make contested Personality (Persuasion) checks against the target’s Willpower (Insight). After three successful checks against the creature, you convince it of the error of its ways. The creature’s alignment shifts from either evil to neutral, or neutral to good. Three failed checks will cause the spell to fail and end immediately. A creature that either succeeds this save or succeeds its contested checks is immune to this effect for 24 hours.

You also gain proficiency in the Persuasion skill if you don’t already have it.

Aura of Neutrality

11th-level Way of S'rendarr's Cradle feature

At 11th level, you emanate an aura of protection for those who have tempered their actions and resisted the urge to be violent. While in combat, friendly creatures within 10 feet of you that do not attack, or cast spells that deal damage, add a d4 for all saving throws before the start of its next turn. You must be conscious to grant this bonus.

At 17th level, this aura increases to 20 feet.

Absolution of Purpose

17th-level Way of S'rendarr's Cradle feature

When you reach 17th level, while you are under the effects of the sanctuary spell, a creature that subjects you to an area of effect that requires a saving throw must first succeed a saving throw against your stamina save DC or the spell has no effect on you.