CC:Elder Blood


Playtest Material

The information in this document is presented for gathering feedback, while usable in its current state, it is likely to have issues regarding balance or other factors.

The material found in these pages is meant for a future release by Mudcrab Press. It is endorsed by the team behind Unofficial Elder Scrolls Tabletop Roleplaying Game, but it is not considered official nor canon to their project, or other The Elder Scrolls media.

Feel free to use this document to post any comments or suggestions that you think would improve upon the ideas presented here, as well as joining the Mudcrab Press discord server for further discussion, or if you wish to create your homebrew material for UESTRPG. We are always open to new ideas!

Fiendish, filthy, and thieving, no esseturgist mastery could be as fearsome as the elder blood. Taking on the practices of vampires; strutting in their boots in an attempt to make a mockery of the disciples of Cold Harbor. Elder Bloods seek nothing less than the total agony of their victims as they diseccate their bodies into a parched leather.

Those that follow this mastery are able to consume the vitality of their subjects to empower themselves, mimicking vampiric tales. The Elder Blood is the prime example of why esseturgists are so shunned around the world.

While often mockeries of vampires, if the sanguine children happen to dabble into blood magic this is the mastery they would gravitate towards.

Elder Blood Features
Level Feature
2nd Mastery Spells, Vampiric Thirst, Vitalic Feast
6th Blood Stalker
14th Woe of Mortality Option
18th Imesseturgist

Mastery Spells

2nd-level Elder Blood Blood Mastery feature
You gain a number of mastery spells at certain levels detailed in the list below. These do not count towards the number of spells known and are considered esseturgist spells.

Elder Blood Mastery Spells
Level Spells
2nd Absorb Health, Blood Expulsion
4th Enthrall, Spider Climb
6th Fear, Vampiric Touch
8th Blight, Paralyzing Touch
10th Dominate Person, Contagion

Vampiric Thirst

2nd-level Elder Blood Blood Mastery feature
When selecting this mastery at 2nd level, you gain a thirst for blood not much different than a vampire. You can sustain your food and drink needs by drinking the blood of others.

Vitalic Feast

2nd-level Elder Blood Blood Mastery feature
Also at 2nd level, you can sap the essence of others in order to empower yourself. Whenever a creature within 30 feet of you is dealt damage by the bleeding condition, you can gain Blood Points equal to your proficiency bonus. Blood Points gained this way cannot exceed your Blood Point Limit.

You can use this feature a number of times equal to your Intelligence modifier and you regain all expended uses when you finish a long rest.

Blood Stalker

6th-level Elder Blood Blood Mastery feature
Starting at 6th level, no bleeding creature can hide from you. You have advantage in perception checks used to detect bleeding creatures. Additionally, you can apply the bleeding condition to targets that are immune to it. Damage from the bleeding condition that you applied ignores resistance and immunity on creatures.

Woe of Mortality Option

14th-level Elder Blood Blood Mastery feature
When you reach 14th level, you can create a shower of blood within a group of creatures. You gain the following option for your Woe of Mortality feature:

Bleeding Frenzy

You can spend 4 Hit Dice to cause blood from the target to shoot out like agonizing needles, shredding nearby creatures. The target starts bleeding and each creature of your choice within 10 feet of the target must succeed an Endurance saving throw against your esseturgist spell save DC or start bleeding for the duration of Woe of Mortality.


18th-level Elder Blood Blood Mastery feature
At 18th level, the essence of your victims is used for your own. You do not visibly age and you cannot die from aging.

Additionally, at the beginning of each of your turns, you can choose a creature within 30 feet of you that you can see. That creature must make an Endurance saving throw against your esseturgist spell save DC, a creature takes necrotic damage equal to your esseturgist level on a failed save. If the target is bleeding they take additional damage equal to half your Esseturgist level rounded down. On a successful save, the target only takes half damage. You regain a number of hit points equal to the amount of damage dealt with this feature.

You can use this a number of times equal to your proficiency bonus before needing a short or long rest.