CC:Destruction

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Playtest Material

This version of the warlock (v3.0) is currently being reviewed and it is subject to change before it’s final release.

A warlock calls forth ruinous destruction from the Waters of Oblivion

Destruction Sphere

Daedric Princes in the Sphere of Destruction are dealers of death and ruin. Weakness and mercy will not be found in warlocks of this sphere, as they serve beings dedicated to war, strength, conquest, ruin, and uncompromising justice. To them, destroying the enemy is not enough, their homes and fortresses must be razed, their monuments reduced to rubble, and any ally they have put to death.

Daedra of this sphere include Boethiah, Jyggalag, Malacath, Mehrunes Dagon and Molag Bal.

Destruction Features
Level Feature
1st Expanded Spells, Destructive Expertise
6th Power of Carnage
10th Greater Destructive Expertise
14th Ruinous Wave

Expanded Spells

1st-level Destruction Sphere feature

The Destruction Daedric Sphere lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Destruction Expanded Spells
Level Spells
1st combustion, thunderwave
3rd branding smite, spiritual weapon
5th explosive charge, fireball
7th fire shield, northern storm
9th detonating siphon, flame strike
11th chain lightning, disintegrate
13th arcane sword, hysteria
15th control weather, earthquake
17th meteor swarm, storm of vengeance

Destructive Expertise

1st-level Destruction Sphere feature

Your patron gifts you with knowledge of war, destruction, and conquest. You gain proficiency with shields and one weapon of your choice. In addition, you gain dread power with weaponry, defense, or magic. Choose one of the three options below:

  • Weaponry. You gain proficiency with a weapon type of your choice, such as Axe Weapons. Once per turn when you hit with a weapon attack, you deal extra damage equal to your proficiency bonus. The damage type is fire, radiant, necrotic, or poison (your choice when you choose this benefit).
  • Armor. You gain proficiency with Medium armor. In addition, you can use your Personality modifier, instead of your Agility, to calculate your Armor class.
  • Spellcraft. At the listed levels, you learn each spell on the Expanded Spells table. These count as warlock spells for you, but do not count against the spells you know.

Power of Carnage

6th-level Destruction Sphere feature

Starting at 6th level, your patron rewards you for laying waste to your enemies. Once per turn when you reduce a creature to 0 hit points with a spell of 1st level or higher, you regain half of the magicka you spent on the spell (rounded up). In addition, your spells deal double damage to objects and structures.

Greater Destructive Expertise

10th-level Destruction Sphere feature

Your knowledge of combat grows. You gain one of the following benefits, depending on which Destructive Expertise feature you chose at 1st level:

  • Weaponry. As a bonus action, you choose a 3rd level or lower damaging spell you know, spend magicka as if you were casting it, and imbue a weapon you are holding with its power. The next time you hit a creature with the weapon, the creature takes the damage from the spell, along with the weapon’s normal damage.
  • Armor. You gain proficiency with Heavy armor, and you ignore any Strength requirements to wear armor. In addition, when you are damaged by an attack or spell while wearing armor, you can use your reaction to give yourself resistance to all damage types except bludgeoning, piercing, and slashing from silvered or magical weapons until the end of your next turn.
  • Spellcraft. When a creature fails a saving throw against a damaging spell that you cast, you can halve the damage you dealt to them while giving them one of the following conditions: frightened, hysterical, frenzied, blinded, deafened, restrained, or poisoned. They have this condition for the duration of the spell, or until the end of your next turn.

Ruinous Wave

14th-level Destruction Sphere feature

Your patron grants you a terrible power to destroy with but a thought. As an action, you can brandish a weapon or your spellcasting focus and unleash a wave of entropic magic from it. Each creature in a line 40 feet long and 15 feet wide originating from you must make an Endurance saving throw against your spell save DC, taking 10d6 force damage on a failed save, or half as much on a success. If a creature is reduced to 0 hit points by this damage, they are reduced to a skeleton if they have bones. In addition, any object or structure of your choice that isn’t being worn or carried within the line is instantly shattered, reduced to rubble, turned to ash, or is otherwise destroyed.

Once you use this feature, you can't use it again until you finish a long rest.