CC:Crusader-Banner Bearer

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So devoted to their allegiance are the Banner Bearers, that they refuse to let their cause go unnoticed. Wielding large Standards and unique-looking helmets, these Crusaders can be easily recognizable from miles away, and act as a pillar of hope for their allies, for they know that as long as the Standard rises above the battlefield, they will be safe from the terrors of combat.

Tenets of Banner Bearing

As the pinnacle of morale, a crusader that has assumed the Oath of the Banner Bearer must diligently follow their tenets to reassure their allies.

Devotion. Your banner represents your cause. Do not abandon it.
Raise the Banner. Stand up to any challenge. If your banner falls, your allies will soon follow.
Beacon of Morale. A formation is only as strong as its weakest link. It is your duty to mend it.
Vigorous Presence. You must make yourself and your cause known. To hide the banner is to abandon your loyalty.

Banner Bearer Features
Level Feature
3rd Devotion Spells, Standard Bearer, Channel Divinity
7th Battlefield Control, Shining Beacon
15th Masterful Command, Long Standard
20th Combined Arms

Devotion Spells

3rd-level Banner Bearer devotion feature

You gain devotion spells at the Crusader levels listed in the Banner Bearer's Devotion Spells table. See the Devotion class feature for how devotion spells work.

Banner Bearer Devotion Spells
Crusader Level Spells
3rd Lesser Ward, command
5th zone of truth, suggestion
9th beacon of hope, spirit guardians
13th compulsion, guardian of faith
17th hallow, wall of force

Standard Bearer

3rd-level Banner Bearer devotion feature

Starting at 3rd level, as an action, you can summon a blessed Standard, a 10-foot pole with a flag perched on its top end, bearing a symbol representing your allegiance, be it a deity, a guild, or some other entity. The Standard is an improvised weapon with the Reach property. You are proficient with it while you wield it. It appears in your hand if empty, otherwise it manifests planted in an unoccupied space within 5 feet of you. If you’re wielding the Standard, allies within 10 feet of you fight with renewed spirits, gaining advantage on saving throws to resist being frightened or charmed.

As a bonus action while you wield the Standard, you can plant it in an unoccupied space within 5 feet of you, extending the benefits to each ally within a 20 feet radius around it. Once per round, while within this radius, an ally can use your proficiency bonus to one ability check, attack roll, saving throw, or damage roll. These benefits last until the Standard is destroyed or is moved from where it was planted.

While planted, the Standard has an AC of 10 plus your proficiency bonus, and a number of hit points equal to three times your crusader level, it automatically fails saving throws and skill checks, and it occupies its space, but it is protected from forceful movement by your magic. If any creature other than you tries to move the Standard, be it through physical means or spellcasting, it must make a Strength save against your spell save DC. On a failure, the Standard is not moved and the creature is pushed back 5 feet. Otherwise, the Standard is moved, and the benefits of this feature are lost until you wield it again.

The Standard dissipates when you finish a long rest, it reaches 0 hit points, or you die. If the Standard reaches 0 hit points, all allies that were affected by the Standard’s benefits since the end of the last long rest suffer disadvantage on all ability checks, attack rolls and saving throws for 10 minutes.

Once you summon a standard this way, you can’t summon it again until you finish a long rest, unless you expend 5 magicka to use this feature again.

Channel Divinity

3rd-level Banner Bearer devotion feature

When you choose this devotion at 3rd level, you gain the following Channel Divinity options:

Last Push. You can use your Channel Divinity to bring yourself back from the brink of death. As a reaction when you’re brought to 0 hit points, you can sacrifice the Standard to recover an amount of hit points equal to the Standard’s current amount of hit points. It is then immediately destroyed.

Bring it Down! You can use your Channel Divinity to command your allies to strike. As a bonus action, for 1 minute or until you hit a target, your allies follow your attacks. The next time you hit an enemy creature with an attack, you can forgo the damage and instead the target creature provokes an attack of opportunity from all of the Banner Bearer’s allies that have the target within reach.

Battlefield Control

7th-level Banner Bearer devotion feature

Starting at 7th level, you gain the ability to channel your Divine Smite through the Standard. As an action, you lift the Standard high up before forcefully hitting the ground with great strength. You can use your Divine Smite feature against all hostile targets within the Standard’s effect radius, as if you hit them with a melee weapon attack. Any hostile creature in the area must make an Endurance saving throw against your spell save DC. Taking the entirety of the damage dealt by your Divine Smite on a failure, or half as much damage on a success.
Once you use this feature, you can’t use it again until you finish a short or long rest.

Shining Beacon

7th-level Banner Bearer devotion feature

Also at 7th level, you gain a particularly striking helmet, which makes you easy to distinguish in the battlefield. While wearing this helmet, you have proficiency in one of the following skills of your choice: Intimidation or Persuasion. Your proficiency bonus is doubled for any ability check you make that uses the chosen proficiency.

Masterful Command

15th-level Banner Bearer devotion feature

The Banner Bearer and their unit work as one. As an action, you can choose up to 2 creatures that can see or hear you. They can use their reactions to immediately move up to half their speed and take an action. You may use this feature a number of times equal to your Personality modifier. You regain all uses of this feature at the end of a long rest.

Long Standard

15th-level Banner Bearer devotion feature

The area affected by your Standard increases by 5 feet while wielded, and 10 feet while planted. Additionally, while held, you and allies within range of the Standard have advantage on saving throws to avoid becoming paralyzed or stunned.

Combined Arms

20th-level Banner Bearer devotion feature

At 20th level, you gain the ability to embody a harbinger of war. As an action, you gain the following benefits for 1 minute:

  • You become one with your banner.
  • You and allies within 30 feet of you gain the benefits of the Standard Bearer feature, as if you had planted the Standard, even if you carry it in your hand.
  • You summon the spectres of brothers from battles long past. Up to 4 spectral allies come to your aid. They take the form of a Valiant Warrior (EoE pg36) of the race of your choice, and manifest in unoccupied spaces within 10 feet of you. When they appear, they gain temporary hit points equal to your crusader level. The creatures are allied to you and your companions. In combat, the spectral allies shares your initiative count, but they take their turn immediately after yours. They obey your verbal commands (no action required by you). If you don't issue any, they take the Dodge action and use their move to avoid danger. The spectral allies disappear when they hit 0 hit points or after 1 minute has passed.
  • Weapon attacks made by you or allies within 30 feet of you count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

This effect ends early if you are incapacitated or die. Once you use this feature, you can’t use it again or until you finish a long rest.