BoS:Yaghra Strider

Yaghra Strider
Medium Monstrosity, unaligned

Armor Class 15 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft., swim 20 ft.

16 (+3) 14 (+2) 12 (+1) 7 (-2) 10 (+0) 6 (-2)

Skills Acrobatics +4, Athletics +5
Senses passive Perception 10
Challenge 1 (200 XP)        Proficiency Bonus +2

Amphibious. The yaghra strider can breathe air and water.

Pheromone Rage. The yaghra strider prefers to attack creatures that have been marked with pheromones by a yaghra spewer's Luminescent Mark action. Any attacks made against a marked creature are made with advantage.


Multiattack. The yaghra strider makes two claw attacks.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Mandibles. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Found In: Bestiary of Summerset


Yaghra are fantastic, deep sea creatures that live in Nirn's many oceans and seas. The extent of the yaghra's spread across the world is generally unknown and they have no known names to surface-dwellers.

These crustacean creatures are protected by their chitinous carapaces, spikes, and strange internal biology. They are strongly influenced by pheromones and appear to communicate through their chemical physiology, sometimes regurgitating their stomach acids. The different forms of yaghra that have appeared throughout Tamriel may be unique breeds, or different morphologies of the same life cycle.

Yaghra Strider

Yaghra striders are the soldiers of the yaghra pod. They are extremely aggressive and agile and have a carapace that has adapted to their role as protectors. Broader than their spewer cousins, the striders are more formidable and covered in dense, jagged spikes. It is best to try and avoid their powerful claws, and even more important to stay away from their fearsome mandibles.