BoS:Gryphon

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Gryphon
Large Monstrosity, unaligned

Armor Class 15
Hit Points 144 (17d10 + 51)
Speed 30 ft., fly 80 ft.

STR AGI END INT WIL PER
19 (+4) 15 (+2) 16 (+3) 4 (-3) 13 (+1) 10 (+0)

Skills Perception +4
Senses passive Perception 14
Languages
Challenge 5 (1,800 XP)        Proficiency Bonus +3

Keen Sight. The gryphon has advantage on Willpower (Perception) checks that rely on sight.

Actions

Multiattack. The gryphon makes three attacks; two with its talons and one with its beak.

Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Talon. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Found In: Bestiary of Summerset


Description

As rare as they are ferocious, gryphons can only be found on the isle of Summerset, and are held in high regard by the local High Elves. To some extent, the High Elves look at the majestic and powerful gryphons and see things in them that they admire about themselves: pride, beauty, strength, and wisdom. A symbol of the Altmer people is the eagle, and so they revere the gryphon, as they are a combination of eagle and lion. They are symbolically important to the High Elves just on this basis.

Gryphon's are winged, four legged predators, evolved for flight, and with traits you'd also happen to find in big cats and birds of prey. Completely coated in feathers, these beautiful creatures have bright plumage on their heads, broad feline shoulders, and powerful tails and legs, designed to help the creature fly and make tight turns when closing in on their prey. Their prominent lynx-shaped ears have an endearing charm of predatory beauty, while the unique toe arrangements on the gryphons feet allows them to have the clasping talons of an eagle, while still maintaining the fast and nimble movement of a lion.

Ground and Sky Superiority. While few in number, gryphons can still be found nesting in Summerset's wilds, and an adventurer that encounters one in their travels is recommended to choose flight rather than fight. Gryphons are especially agile and dangerous foes. Aggressive and territorial, gryphons engage in brutal aerial combat to defend their nests. Able to strike from the ground or while soaring in the air, these monsters force their foes to always keep their head on a swivel and eyes on the sky.

Trained Mounts. Of course, not all of the island's gryphons are aggressive. Some have been trained to fight beside their High Elf masters, such as those ridden by the Welkynar of Cloudrest and Sunhold, who develop a special magical bond with their gryphons from birth.

Gryphon

Gryphons are proud and fierce predators that are extremely territorial, with good reason. As long as Altmer and Gryphons have lived nearby, the High Elves have had dreams of taming the creatures. Generations tried, but the gryphon would never succumb. Eventually, stealing a gryphons egg had become a rite of passage for many Altmer, especially the gryphon knights, the Welkynar. For those with less grand ideas, eggs were stolen by chefs as delicacies for kings, or by mercenaries and treasure hunters looking for quick riches.