BoS:Coral Crab

Coral Crab
Medium Beast

Armor Class 15 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft., swim 30 ft.

14 (+2) 15 (+2) 13 (+1) 2 (–4) 9 (–1) 3 (–4)

Skills Stealth +4
Senses blindsight 30ft., passive Perception 9
Challenge 1/2 (100 XP)        Proficiency Bonus +2

Amphibious. The coral crab can breathe air and water.


Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The coral crab can only grapple one target at a time.

Water Jet. Ranged Weapon Attack: +4 to hit, range 30 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage and the target must make a DC 12 Strength saving throw. On a failed save, the target is pushed back 5 feet and knocked prone. On a successful save, the target is pushed back but is not knocked prone.


Repelling Jet. When the coral crab is targeted by a weapon attack, it can make an attack with its water jet.

Found In: Bestiary of Summerset


These large crustaceans have adapted to the crystal clear and coral filled shores of the Summerset Isles. They cover themselves in coral, anemones, and other sea creatures that can be coaxed into taking root on their shells. With their one massive claw, they can also crush thick carapaces and pry open the most obstinate bivalves. Most are indifferent to adventurers unless provoked.

Functional Décor. Coral crabs spend most of their time surrounded by the beautiful coral on the sunny beaches of Summerset. To hide from predators, and hide from their prey, they cover themselves in bits of sand and coral, which fuses to their shells. These decorations act as an excellent natural camouflage, but also as an elegant display for potential mates.

Natural Defenses. The coral camouflage provides more than just visual benefits for these giant crabs. The dried sands and living coral provide an extra layer of defense, deflecting attacks from rival crabs or pesky adventurers. Coral crabs have also learned how to create powerful surges of water, temporarily disabling enemies while they try to hide.