BR:Witchblade

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Witchblade

Witchblades create unique bonds with their weapons, being able to conjure them at will. This allows them to be armed at the slightest thought, never having to be worried about being caught off guard, and making them the perfect assassin.

Witchblade Features
Level Feature
3rd Mystic Binding
6th Ethereal Step
14th Distant Strike
20th Supernatural Revisal

Mystic Binding

When you choose this path at 3rd level, you have discovered an esoteric arcane art that allows you to master an ethereal weapon called the witchblade. As a bonus action you can summon this weapon in your empty hand. You can chose the form that this melee weapon takes each time you create it (Choose any weapon from the long blade or short blade weapon list in Chapter 5 in the Basic Rules). You are proficient with it while you wield it.

Your witchblade disappears if it is more than 5 feet from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.

You can transform one magic weapon into your witchblade by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into a realm of Oblivion, and it appears whenever you summon your witchblade thereafter. You can't affect an artifact or sentient weapon in this way. The weapon ceases being your witchblade if you die, if you perform the 1 hour ritual on a different weapon, or if you use a 1 hour ritual to break your bond to it. The weapon appears at your feet if it is in its realm of Oblivion when the bond breaks.

Additionally, you gain the following benefits.

  • You learn the Mystic Arcane Imbuement option from the Imbue Magic feature.
  • When the witchblade is formed, it gains the benefits of your Weapon Bond feature.
  • If you can throw your witchblade, you can choose to teleport to wherever the blade impacts before it disappears.
  • Attacks with your witchblade count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.

Ethereal Step

At 6th level, you learn to step through the Ethereal Plane. As a bonus action on your turn, you can cast the etherealness spell with this feature, but the spell ends at the end of the current turn. Once you use this feature, you can't use it again until you finish a short or long rest.

Distant Strike

At 14th level, you gain the ability to step between the planes in a blink of an eye. When you use the Attack action, you can teleport up to 10 feet before each attack. You must be able to see the destination of the teleportation.

If you attack at least two different creatures with the action, you can make one additional attack with it against a third creature.

Supernatural Revisal

At 20th level, your witchblade has the ability to turn failure into success. If an attack made with your bound weapon misses a target within range, you can turn this miss into a hit.

Once you use this feature, you can't use it again until you finish a short or long rest.