BR:Way of the Whispering Fang

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Way of the Whispering Fang

Monks of the Way of the Whispering Fang follow an order shrouded in mystery. This monastic tradition has its origins deep in the jungles and deserts of Elsweyr. Here, the Khajiit perfected the deadly art of fang and claw.

While the Khajiit make up the majority of the order, they are not racially exclusive. Races without the natural weapons of a Khajiit, including the elven appearing Ohmes, learn the Whispering Fang's superior combat methods with the use of awls, katars, and daggers.

Way of the Whispering Fang Features
Level Feature
3rd Monk Weaponry
6th Wholeness of Body
11th Cloak of Shadows
17th Opportunist

Monk Weaponry

Starting at 3rd level, when you use monk weapons, you can choose to deal damage equal to the weapon's description, or by an amount equal to 1 size of dice larger than the your current martial arts die listed in the Martial Arts column of the Monk table. For example, at 3rd level instead of 1d4, your hand-to-hand weapon attacks deal 1d6 damage. At 17th level, your weapon attacks deal 1d12 damage.

Special. If your race has natural weapons, they are considered monk weapons for you.

Wholeness of Body

At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this feature again.

Cloak of Shadows

By 11th level, you have learned to become one with the shadows. When you are in an area of dim light or darkness, you can use your action to become invisible. You remain invisible until you make an attack, cast a spell, or are in an area of bright light.

Opportunist

At 17th level, you can exploit a creatures momentary distraction when it is hit by an attack. Whenever a creature within 5 feet of you is hit by an attack made by a creature other than you, you can use your reaction to make a melee attack against that creature.