BR:Warden Spells

From UESTRPG Wiki

Below are the spells for the Warden class. Spells notated with an * are non-SRD.

Warden Spells

Name Level School Casting Time Ritual Concentration Source
Absorb Elements* 1st Mysticism 1 reaction No No 5e Core Rules
Animal Friendship 1st Illusion 1 action No No 5e Core Rules
Animal Messenger 2nd Illusion 1 action Yes No 5e Core Rules
Animal Shapes 8th Mysticism 1 action No Yes 5e Core Rules
Antilife Shell 5th Restoration 1 action No Yes 5e Core Rules
Antipathy/Sympathy 8th Illusion 1 hour No No 5e Core Rules
Arctic Blow 2nd Destruction 1 action No Yes Legionnaire's Guide to Cyrodiil
Awaken 5th Mysticism 8 hours No No 5e Core Rules
Barkskin 2nd Alteration 1 action No Yes 5e Core Rules
Baronoff's Bloody Icicle 2nd Destruction 1 action No Yes Legionnaire's Guide to Cyrodiil
Beast Bond* 1st Illusion 1 action No Yes 5e Core Rules
Beast Sense* 2nd Illusion 1 action No Yes 5e Core Rules
Betty Netch 3rd Conjuration 1 bonus action No Yes Legionnaire's Guide to Cyrodiil
Blight 4th Necromancy 1 action No No 5e Core Rules
Bones of the Earth* 6th Alteration 1 action No No 5e Core Rules
Bound Armor 4th Conjuration 1 action No Yes Legionnaire's Guide to Cyrodiil
Burden 1st Alteration 1 action No Yes Legionnaire's Guide to Cyrodiil
Call Lightning 3rd Destruction 1 action No Yes 5e Core Rules
Chameleon 1st Illusion 1 action No Yes Legionnaire's Guide to Cyrodiil
Charm Monster* 4th Illusion 1 action No No 5e Core Rules
Charm Person 1st Illusion 1 action No No 5e Core Rules
Commune with Nature 5th Mysticism 1 action Yes No 5e Core Rules
Confusion 4th Illusion 1 action No Yes 5e Core Rules
Conjure Animals 3rd Conjuration 1 action No Yes 5e Core Rules
Conjure Familiar 2nd Conjuration 1 hour No No Legionnaire's Guide to Cyrodiil
Conjure Elemental 5th Conjuration 1 minute No Yes 5e Core Rules
Conjure Fey 6th Conjuration 1 minute No Yes 5e Core Rules
Conjure Minor Elementals 4th Conjuration 1 minute No Yes 5e Core Rules
Conjure Woodland Beings 4th Conjuration 1 minute No Yes 5e Core Rules
Contagion 5th Necromancy 1 action No No 5e Core Rules
Control Flames* 0 (Cantrip) Alteration 1 action No No 5e Core Rules
Control Water 4th Alteration 1 action No Yes 5e Core Rules
Control Weather 8th Alteration 10 minutes No Yes 5e Core Rules
Control Winds* 5th Alteration 1 action No Yes 5e Core Rules
Convalescence 2nd Restoration 1 action No No Legionnaire's Guide to Cyrodiil
Create Bonfire* 0 (Cantrip) Conjuration 1 action No Yes 5e Core Rules
Create or Destroy Water 1st Mysticism 1 action No No 5e Core Rules
Cure Wounds 1st Restoration 1 action No No 5e Core Rules
Darkvision 2nd Illusion 1 action No No 5e Core Rules
Daylight 3rd Illusion 1 action No No 5e Core Rules
Dispel Magic 3rd Mysticism 1 action No No 5e Core Rules
Detect Life 2nd Mysticism 1 action Yes Yes Legionnaire's Guide to Cyrodiil
Detect Magic 1st Mysticism 1 action Yes Yes 5e Core Rules
Detect Poison and Disease 1st Mysticism 1 action Yes Yes 5e Core Rules
Dominate Beast 4th Illusion 1 action No Yes 5e Core Rules
Druidcraft 0 (Cantrip) Mysticism 1 action No No 5e Core Rules
Druid Grove 6th Mysticism 10 minutes No No 5e Core Rules
Dust Devil* 2nd Alteration 1 action No Yes 5e Core Rules
Earthbind* 2nd Mysticism 1 action No Yes 5e Core Rules
Earthquake 8th Alteration 1 action No Yes 5e Core Rules
Earth Tremor* 1st Alteration 1 action No No 5e Core Rules
Ebonyflesh 6th Alteration 1 action No Yes Legionnaire's Guide to Cyrodiil
Enhance Ability 2nd Restoration 1 action No Yes 5e Core Rules
Entangle 1st Alteration 1 action No Yes 5e Core Rules
Elemental Bane* 4th Destruction 1 action No Yes 5e Core Rules
Erupting Earth* 3rd Alteration 1 action No No 5e Core Rules
Faerie Fire 1st Illusion 1 action No Yes 5e Core Rules
Feeblemind 8th Illusion 1 action No No 5e Core Rules
Feign Death* 3rd Necromancy 1 action Yes No 5e Core Rules
Fire Bite 2nd Destruction 1 action No Yes Legionnaire's Guide to Cyrodiil
Find the Path 6th Mysticism 1 minute No Yes 5e Core Rules
Find Traps 2nd Mysticism 1 action No No 5e Core Rules
Fire Storm 7th Destruction 1 action No No 5e Core Rules
Flame Arrows* 3rd Destruction 1 action No Yes 5e Core Rules
Flame Blade 2nd Conjuration 1 bonus action No Yes 5e Core Rules
Flaming Sphere 2nd Destruction 1 action No Yes 5e Core Rules
Fog Cloud 1st Alteration 1 action No Yes 5e Core Rules
Foresight 9th Mysticism 1 minute No No 5e Core Rules
Fortify Attribute 3rd Restoration 1 action No Yes Legionnaire's Guide to Cyrodiil
Fortify Skill 2nd Restoration 1 action No Yes Legionnaire's Guide to Cyrodiil
Freedom of Movement 4th Alteration 1 action No No 5e Core Rules
Frozen Gate 3rd Conjuration 1 action No No Legionnaire's Guide to Cyrodiil
Geas 5th Illusion 1 minute No No 5e Core Rules
Giant Insect 4th Mysticism 1 minute No Yes 5e Core Rules
Goodberry 1st Mysticism 1 action No No 5e Core Rules
Grasping Vine 4th Conjuration 1 minute No Yes 5e Core Rules
Greater Ward 7th Alteration 1 action No Yes Legionnaire's Guide to Cyrodiil
Greater Restoration 5th Restoration 1 minute No No 5e Core Rules
Guardian of Nature* 4th Alteration 1 minute No Yes 5e Core Rules
Guidance 0 (Cantrip) Restoration 1 action No No 5e Core Rules
Gust* 0 (Cantrip) Alteration 1 action No No 5e Core Rules
Gust of Wind 2nd Alteration 1 action No Yes 5e Core Rules
Hallucinatory Terrain 4th Illusion 10 minutes No No 5e Core Rules
Heal 6th Restoration 1 action No No 5e Core Rules
Healing Seeds 4th Restoration 1 action No Yes Legionnaire's Guide to Cyrodiil
Healing Word 1st Restoration 1 bonus action No No 5e Core Rules
Healing Spirit* 2nd Restoration 1 bonus action No Yes 5e Core Rules
Heat Metal 2nd Alteration 1 action No Yes 5e Core Rules
Heroes' Feast 6th Mysticism 10 minutes No No 5e Core Rules
Hold Monster 5th Illusion 1 action No Yes 5e Core Rules
Hunter's Mark 1st Destruction 1 bonus action No Yes 5e Core Rules
Ice Knife* 1st Destruction 1 action No No 5e Core Rules
Ice Storm 4th Destruction 1 action No No 5e Core Rules
Icy Blast 3rd Destruction 1 action No Yes Legionnaire's Guide to Cyrodiil
Impaling Shards 2nd Destruction 1 action No No Legionnaire's Guide to Cyrodiil
Infestation* 0 (Cantrip) Conjuration 1 action No No 5e Core Rules
Insect Plague 5th Conjuration 1 action No Yes 5e Core Rules
Investiture of Flame* 6th Alteration 1 action No Yes 5e Core Rules
Investiture of Ice* 6th Alteration 1 action No Yes 5e Core Rules
Investiture of Stone* 6th Alteration 1 action No Yes 5e Core Rules
Investiture of Wind* 6th Alteration 1 action No Yes 5e Core Rules
Jump 1st Alteration 1 action No No 5e Core Rules
Lesser Restoration 2nd Restoration 1 action No No 5e Core Rules
Locate Animals or Plants 2nd Mysticism 1 action Yes No 5e Core Rules
Locate Creature 4th Mysticism 1 action No Yes 5e Core Rules
Locate Object 2nd Mysticism 1 action No Yes 5e Core Rules
Longstrider 1st Alteration 1 action No No 5e Core Rules
Maelstrom* 5th Alteration 1 action No Yes 5e Core Rules
Mage Light 0 (Cantrip) Alteration 1 action No No Legionnaire's Guide to Cyrodiil
Magic Stone* 0 (Cantrip) Alteration 1 bonus action No No 5e Core Rules
Mass Cure Wounds 5th Restoration 1 action No No 5e Core Rules
Meld into Stone 3rd Alteration 1 action No No 5e Core Rules
Mending 0 (Cantrip) Alteration 1 minute No No 5e Core Rules
Mirage Arcane 7th Illusion 10 minutes No No 5e Core Rules
Mold Earth* 0 (Cantrip) Alteration 1 action No No 5e Core Rules
Moonbeam 2nd Mysticism 1 action No Yes 5e Core Rules
Move Earth 6th Alteration 1 action No Yes 5e Core Rules
Muffle 1st Illusion 1 action No Yes Legionnaire's Guide to Cyrodiil
Nature's Grasp 2nd Conjuration 1 action No No Legionnaire's Guide to Cyrodiil
Night Eye 1st Illusion 1 action No No Legionnaire's Guide to Cyrodiil
Northern Storm 4th Conjuration 1 action No Yes Legionnaire's Guide to Cyrodiil
Orum's Aquatic Escape 3rd Alteration 1 action No Yes Legionnaire's Guide to Cyrodiil
Pass Without Trace 2nd Illusion 1 action No Yes 5e Core Rules
Planar Binding 5th Conjuration 1 hour No No 5e Core Rules
Plane Shift 7th Mysticism 1 action No No 5e Core Rules
Plant Growth 3rd Alteration 1 action or 8 hours No No 5e Core Rules
Poison Spray 0 (Cantrip) Destruction 1 action No No 5e Core Rules
Polymorph 4th Mysticism 1 action No Yes 5e Core Rules
Pride of Hirstaang 4th Conjuration 1 action No Yes Legionnaire's Guide to Cyrodiil
Primal Savagery 0 (Cantrip) Alteration 1 action No No 5e Core Rules
Primordial Ward* 6th Alteration 1 action No Yes 5e Core Rules
Produce Flame 0 (Cantrip) Conjuration 1 action No No 5e Core Rules
Protection from Energy 3rd Restoration 1 action No Yes 5e Core Rules
Protection from Poison 1st Restoration 1 action No No 5e Core Rules
Purify Food and Drink 1st Restoration 1 action Yes No 5e Core Rules
Rally 2nd Illusion 1 action No Yes Legionnaire's Guide to Cyrodiil
Regenerate 7th Restoration 1 minute No No 5e Core Rules
Reincarnate 5th Restoration 1 hour No No Legionnaire's Guide to Cyrodiil
Resistance 0 (Cantrip) Restoration 1 action No Yes 5e Core Rules
Reverse Gravity 7th Alteration 1 action No Yes 5e Core Rules
Scrying 5th Mysticism 10 minutes No Yes 5e Core Rules
Secluded Grove 7th Conjuration 1 action No Yes Legionnaire's Guide to Cyrodiil
Shape Water* 0 (Cantrip) Alteration 1 action No No 5e Core Rules
Shapechange 9th Mysticism 1 action No Yes 5e Core Rules
Shillelagh 0 (Cantrip) Alteration 1 action No No 5e Core Rules
Shockball 4th Destruction 1 action No No Legionnaire's Guide to Cyrodiil
Skywrite* 2nd Alteration 1 action No Yes 5e Core Rules
Sleet Storm 3rd Destruction 1 action No Yes 5e Core Rules
Snare* 1st Mysticism 1 action No No 5e Core Rules
Snow Flare 0 (Cantrip) Destruction 1 action No No Legionnaire's Guide to Cyrodiil
Speak with Animals 1st Illusion 1 action Yes No 5e Core Rules
Speak with Plants 3rd Mysticism 1 action No No 5e Core Rules
Spike Growth 2nd Alteration 1 action No Yes 5e Core Rules
Stone Shape 4th Alteration 1 action No No 5e Core Rules
Stoneskin 4th Alteration 1 action No Yes 5e Core Rules
Storm of Vengeance 9th Destruction 1 action No Yes 5e Core Rules
Stormhand 2nd Destruction 1 action No Yes Legionnaire's Guide to Cyrodiil
Sunbeam 6th Restoration 1 action No Yes 5e Core Rules
Sunburst 8th Restoration 1 action No No 5e Core Rules
Thorn Whip* 0 (Cantrip) Alteration 1 action No No 5e Core Rules
Thunderclap* 0 (Cantrip) Alteration 1 action No No 5e Core Rules
Thunderbolt 0 (Cantrip) Destruction 1 action No No Legionnaire's Guide to Cyrodiil
Thunderwave 1st Destruction 1 action No No 5e Core Rules
Tidal Wave* 3rd Destruction 1 action No No 5e Core Rules
Transmute Rock* 5th Alteration 1 action No No 5e Core Rules
Transport via Plants 6th Mysticism 1 action No No 5e Core Rules
Tree Stride 5th Mysticism 1 action No Yes 5e Core Rules
True Resurrection 9th Restoration 1 hour No No 5e Core Rules
Troll's Blood 2nd Restoration 1 action No No Legionnaire's Guide to Cyrodiil
Tsunami* 8th Alteration 1 action No No 5e Core Rules
Wall of Fire 4th Destruction 1 action No Yes 5e Core Rules
Wall of Stone 5th Alteration 1 action No Yes 5e Core Rules
Wall of Thorns 6th Destruction 1 action No Yes 5e Core Rules
Wall of Water* 3rd Alteration 1 action No Yes 5e Core Rules
Warding Wind* 2nd Alteration 1 action No Yes 5e Core Rules
Water Breathing 3rd Alteration 1 action Yes No 5e Core Rules
Watery Sphere* 4th Alteration 1 action No Yes 5e Core Rules
Water Walk 3rd Alteration 1 action Yes No 5e Core Rules
Weakness to Elements 3rd Destruction 1 action No Yes Legionnaire's Guide to Cyrodiil
Whirlwind* 7th Alteration 1 action No Yes 5e Core Rules
Wind Walk 6th Mysticism 1 minute No No 5e Core Rules
Wind Wall 3rd Alteration 1 action No Yes 5e Core Rules
Winter's Embrace 8th Alteration 1 action No Yes Legionnaire's Guide to Cyrodiil
Winter's Grasp 6th Alteration 1 action No Yes Legionnaire's Guide to Cyrodiil
Wrath of Nature* 5th Conjuration 1 action No Yes 5e Core Rules