BR:Storm Caller

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An Altmer sorcerer calls forth the power of lightning

Storm Caller

Storm Callers take pride in their control over shock spells. They see the Mundas as a great tapestry of woven strands of matter and magicka. Their spells channel and manipulate the magicka through the local warp and weft of the tapestry, agitating its fibers. This generates sparking, which coalesces into magical lightning.

These sorcerers summon and control weather; hurling lightning-bolts and creating electric fields, and summoning tornadoes and impenetrable fog. They cloak themselves in electric auras and “ride the lightning” as the hurtle around the battlefield.

Storm Caller Features
Level Feature
1st Boundless Storm, Destructive Wrath
6th Overload, Storm Guide
14th Storm's Fury
18th Wind Soul

Boundless Storm

Starting at 1st level, you can use your bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks.

Destructive Wrath

Additionally at 1st level, you wield the power of the storm with unchecked ferocity.

When you roll lightning or thunder damage, you can deal maximum damage, instead of rolling.

Once you use this feature, you can't use it again until you finish a short or a long rest.

Overload

At 6th level, you gain resistance to lightning and thunder damage. In addition, whenever you start casting a spell of 1st level or higher that deals lightning or thunder damage, stormy magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you take lightning or thunder damage (choose each time this ability activates) equal to half your Sorcerer level.

Storm Guide

At 6th level, you gain the ability to subtly control the weather around you.

If it is raining, you can use an action to cause the rain to stop falling in a 20-foot-radius sphere centered on you. You can end this effect as a bonus action.

If it is windy, you can use a bonus action each round to choose the direction the wind blows in a 100-foot-radius sphere centered on you. The wind blows in that direction until the end of your next turn. This feature doesn't alter the speed of the wind.

Storm's Fury

Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal lightning damage to the attacker. The damage equals your sorcerer level. The attacker must also make a Strength saving throw against your spell save DC. On a failed save, the attacker is pushed in a straight line up to 20 feet away from you.

Wind Soul

At 18th level, you gain immunity to lightning and thunder damage.

You also gain a magical flying speed of 60 feet. As an action, you can reduce your flying speed to 30 for 1 hour and choose a number of creatures within 30 feet of you equal to 3 + your Willpower modifier. The chosen creatures gain a magical flying speed of 30 feet for 1 hour. Once you reduce your flying speed in this way, you can't do so again until you finish a short or long rest.