BR:School of Restoration

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A mage balances magic between her hands

School of Restoration

The direct opposite of destruction, restoration magic focuses on resisting damage or restoring wholeness by reknitting the damaged material. Healers, priests, and clerics are usually well versed in the School of Restoration to aid the sick and weak.

Restoration, as a school, goes beyond the singular curing of wounds and re-building of bones, but also includes preventing injury through powerful wards and bodily fortifications. Arguably, the greatest accomplishment of the restorative arts is the ability to cure curses, poisons, and disease, as entire civilizations were lost before the sages were able to discover a cure to such devastating plagues.

School of Restoration Features
Level Feature
2nd Restoration Prodigy, Vigorous Healing
6th Healing Mirror
10th Spell Breaker
14th Grand Healing

Restoration Prodigy

Beginning when you select this school at 2nd level, the gold and time you must spend to learn a restoration spell is halved.

Vigorous Healing

Starting at 2nd level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.

Healing Mirror

Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spells level.

Spell Breaker

Beginning at 10th level, when you restore hit points to an ally with a spell of 1st level or higher, you can also end one spell of your choice on that creature. The level of the spell you end must be equal to or lower than the level of the spell slot you use to cast the healing spell.

Grand Healing

Starting at 14th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example instead of restoring 2d6 hit points to a creature, you restore 12.