BR:School of Illusion

An Illusion mage shrouds herself with her magic.

School of Illusion

Illusion is a surprisingly useful school that is concerned with magicka's ability to alter the perception of objects without changing their physical compositions. By warping imperceptible energies, or removing sensual data, you can create darkness, extinguish light, and suppress sounds.

While it might not be as flashy as the schools of destruction or alteration, illusion magic is not bound by the laws of nature as they are. Even if it is limited to only affecting the target and the caster, many are drawn to illusion for its ability to take ordinary objects and make them seem like something other than what they are.

School of Illusion Features
Level Feature
2nd Illusion Prodigy, Improved Minor Illusion
6th Malleable Illusions
10th Illusionary Self
14th Illusionary Reality

Illusion Prodigy

Beginning when you select this school at 2nd level, the gold and time you must spend to learn an illusion spell is halved.

Improved Minor Illusion

When you choose this school at 2nd level, you learn the minor illusion cantrip. If you already know this cantrip, you learn a different mage cantrip of your choice. The cantrip doesn't count against your number of cantrips known.

When you cast minor illusion, you can create both a sound and an image with a single casting of the spell.

Malleable Illusions

Starting at 6th level, when you cast an illusion spell that has a duration of 1 minute or longer, you can use your action to change the nature of that illusion (using the spell’s normal parameters for the illusion), provided that you can see the illusion.

Illusionary Self

Beginning at 10th level, you can create an illusory duplicate of yourself as an instant, almost instinctual reaction to danger. When a creature makes an attack roll against you, you can use your reaction to interpose the illusory duplicate between the attacker and yourself. The attack automatically misses you, then the illusion dissipates.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Illusionary Reality

By 14th level, you have learned the secret of weaving shadow magic into your illusions to give them a semi-reality. When you cast an illusion spell of 1st level or higher, you can choose one inanimate, non-magical object that is part of the illusion and make that object real. You can do this on your turn as a bonus action while the spell is ongoing. The object remains real for 1 minute. For example, you can create an illusion of a bridge over a chasm and then make it real long enough for your allies to cross.

The object can’t deal damage or otherwise directly harm anyone.