BR:Path of the Savage

A Savage barbarian

Path of the Savage

Some barbarians only know destruction and violence. The Path of the Savage is a path of fury and death, learned from years of war. These tribes pass down their techniques and strategies to their cubs and kin, further honing their skills with every new generation.

Myths and tales of warnings spread throughout nearby towns and villages where these barbarian tribes exist.

Path of the Savage Features
Level Feature
3rd Frenzied Armsman
6th Uppercut
10th Heavylifting
14th Relentless Storm

Frenzied Armsman

3rd-level Path of the Savage feature

Starting at level 3, while raging, you are able to exploit your weapons to become even more devastating. You gain the following benefits:

Axes. Once on each of your turns, when you hit a creature with an axe weapon, make a second attack roll. If your second roll would also hit the creature, you rend the target, causing them to bleed extensively. Your attack deals an additional 1d6 necrotic damage.

Blunt. Your attacks are exceptionally forceful and can penetrate even the most tempered armors. You gain a +2 bonus to attack rolls made with blunt weapons.

Long Blades. When you attack with a long blade weapon, you gain a +2 bonus to damage rolls with that weapon.


6th-level Path of the Savage feature

At 6th level, when you take the Attack action on your turn, you can forgo your movement and a possible bonus action to use one of your attacks to make a powerful upward blow.

Make a melee weapon attack. If the attack hits a creature, you deal damage as normal and it must make a Strength saving throw with a DC of 8 + your proficiency bonus + your Strength modifier. On a failed save, the target is knocked back 10 feet and left prone. On a successful save, the creature has disadvantage on attacks until the start of your next turn. This ability can only affect large or smaller creatures.


10th-level Path of the Savage feature

Beginning at 10th level, while raging and not wearing heavy armor, you are able to engage in two-weapon fighting with all weapons except for those with the heavy or two handed traits.

Additionally, weapons with the heavy or two handed traits can be held in one hand.

Relentless Storm

14th-level Path of the Savage feature

At 14th level, you can use your action to whirl around, attacking all enemies within range of your melee weapon. Roll a separate attack roll for each creature you attack. While whirling, you can move up to half your movement speed. Any opportunity attacks against you have disadvantage while moving.