BR:Path of the Reaver

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A Reaver barbarian

Path of the Reaver

Barbarians that follow the Path of the Reaver are brutal hunters that strike in well orchestrated packs, leaving behind nothing but corpses and destruction.

Despite their primitive behavior, Reavers often make up the important front lines of tactical combat. The forsworn of the Reach and the aggressive Wood Orc clans commonly use these maneuvers to intimidate their foes and catch them off guard.

Path of the Reaver Features
Level Feature
3rd Accelerated Regeneration, Reaver's Charge
6th Pack Tactics
10th Dread Warrior
14th Reaper's Verdict

Accelerated Regeneration

3rd-level Path of the Reaver feature

When you choose this path at 3rd level, your wounds naturally stitch together at a faster rate. When you use hit dice to recover hit points during a short rest, you gain additional hit points equal to 1d12 + your Endurance modifier.

Reaver's Charge

3rd-level Path of the Reaver feature

Beginning at 3rd level, when you enter into a rage, your speed doubles for the rest of your turn. You can only use this additional speed to move towards an enemy. Additionally, you can take the Dash action as a bonus action on your subsequent turns while you are raging.

Pack Tactics

6th-level Path of the Reaver feature

At 6th level, while raging, you have advantage on attack rolls against a creature if at least one of your allies are within 5 feet of you and the ally isn't unconscious.

Dread Warrior

10th-level Path of the Reaver feature

Beginning at 10th level, your physique is so intimidating that you inspire dread in your enemies. You can use a bonus action to make yourself appear exceptionally fearful. Every creature within 10 feet of you suffers from one of the following effects of your choice:

  • Disadvantage on Strength and Agility checks
  • Disadvantage on Willpower and Personality checks
  • All intimidation checks by you and your allies have advantage.

This effect lasts up to 1 minute, and requires concentration to maintain. Once you use this feature, you cannot use it again until you finish a short or long rest.

Reaper's Verdict

14th-level Path of the Reaver feature

Beginning at 14th level, while raging, you can attack three times, instead of twice, whenever you take the Attack action on your turn.