BR:Mage Spells

From UESTRPG Wiki

Below are the spells for the Mage class. Spells notated with an * are non-SRD.

Mage Spells

Name Level School Casting
Time
Ritual Concentration Source
Abi-Dalzim's Horrid Wilting* 8th Alteration 1 action No No 5e Core Rules
Absorb Attribute 3rd Restoration 1 action No Yes Legionnaire's Guide to Cyrodiil
Absorb Elements* 1st Mysticism 1 reaction No No 5e Core Rules
Absorb Health 1st Necromancy 1 action No No Legionnaire's Guide to Cyrodiil
Absorb Luck 1st Restoration 1 action No No Legionnaire's Guide to Cyrodiil
Absorb Magicka 3rd Restoration 1 action No Yes Legionnaire's Guide to Cyrodiil
Absorb Skill 2nd Restoration 1 action No Yes Legionnaire's Guide to Cyrodiil
Acid Arrow 2nd Destruction 1 action No No 5e Core Rules
Acid Splash 0 (Cantrip) Destruction 1 action No No 5e Core Rules
Aganazzar's Scorcher* 2nd Destruction 1 action No No 5e Core Rules
Alarm 1st Mysticism 1 minute Yes No 5e Core Rules
Alter Self 2nd Mysticism 1 action No Yes 5e Core Rules
Animate Objects 5th Mysticism 1 action No Yes 5e Core Rules
Antimagic Field 8th Mysticism 1 action No Yes 5e Core Rules
Antipathy/Sympathy 8th Illusion 1 hour No No 5e Core Rules
Arcane Hand 5th Mysticism 1 action No Yes 5e Core Rules
Arcane Eye 4th Conjuration 1 action No Yes 5e Core Rules
Arcane Gate 6th Conjuration 1 action No Yes 5e Core Rules
Arcane Lock 2nd Alteration 1 action No No 5e Core Rules
Arcane Sword 7th Conjuration 1 action No Yes 5e Core Rules
Arcanist's Magic Aura 2nd Illusion 1 action No No 5e Core Rules
Arctic Blow 2nd Destruction 1 action No Yes Legionnaire's Guide to Cyrodiil
Arniel's Convection 4th Destruction 1 bonus action No Yes Legionnaire's Guide to Cyrodiil
Astral Projection 9th Mysticism 1 hour No No 5e Core Rules
Banishment 4th Conjuration 1 action No Yes 5e Core Rules
Baronoff's Bloody Icicle 2nd Destruction 1 action No Yes Legionnaire's Guide to Cyrodiil
Bestow Curse 3rd Necromancy 1 action No Yes 5e Core Rules
Black Hand 3rd Destruction 1 action No No Legionnaire's Guide to Cyrodiil
Black Tentacles 4th Conjuration 1 action No Yes 5e Core Rules
Black Winter 5th Destruction 1 action No No Legionnaire's Guide to Cyrodiil
Blade Ward* 0 (Cantrip) Restoration 1 action No No 5e Core Rules
Blindness/Deafness 2nd Illusion 1 action No Yes 5e Core Rules
Blink 3rd Mysticism 1 action No No 5e Core Rules
Blur 2nd Illusion 1 action No Yes 5e Core Rules
Booming Blade* 0 (Cantrip) Destruction 1 action No No 5e Core Rules
Bound Weapon 2nd Conjuration 1 bonus action No Yes Legionnaire's Guide to Cyrodiil
Burden 1st Alteration 1 action No Yes Legionnaire's Guide to Cyrodiil
Burning Hands 1st Destruction 1 action No No 5e Core Rules
Catapult* 1st Alteration 1 action No No 5e Core Rules
Chain Lightning 6th Destruction 1 action No No 5e Core Rules
Chameleon 1st Illusion 1 action No Yes Legionnaire's Guide to Cyrodiil
Charm Monster* 4th Illusion 1 action No No 5e Core Rules
Charm Person 1st Illusion 1 action No No 5e Core Rules
Chromatic Orb* 1st Mysticism 1 action No No 5e Core Rules
Clairvoyance 3rd Mysticism 1 action No Yes 5e Core Rules
Cloudkill 5th Destruction 1 action No Yes 5e Core Rules
Cloud of Daggers* 2nd Alteration 1 action No Yes 5e Core Rules
Color Spray 1st Mysticism 1 action No No 5e Core Rules
Comprehend Languages 1st Mysticism 1 action Yes No 5e Core Rules
Cone of Cold 5th Destruction 1 action No No 5e Core Rules
Confusion 4th Illusion 1 action No Yes 5e Core Rules
Conjure Elemental 5th Conjuration 1 minute No Yes 5e Core Rules
Conjure Familiar 2nd Conjuration 1 hour No No Legionnaire's Guide to Cyrodiil
Conjure Minor Elementals 4th Conjuration 1 minute No Yes 5e Core Rules
Contact Other Plane 5th Mysticism 1 minute Yes No 5e Core Rules
Contingency 6th Mysticism 10 minutes No No 5e Core Rules
Continual Flame 2nd Conjuration 1 action No No 5e Core Rules
Control Flames* 0 (Cantrip) Alteration 1 action No No 5e Core Rules
Control Water 4th Alteration 1 action No Yes 5e Core Rules
Control Weather 8th Alteration 10 minutes No Yes 5e Core Rules
Control Winds* 5th Alteration 1 action No Yes 5e Core Rules
Counterspell 3rd Mysticism 1 reaction No No 5e Core Rules
Create Black Soul Gem 5th Necromancy 1 hour Yes No Legionnaire's Guide to Cyrodiil
Create Bonfire* 0 (Cantrip) Conjuration 1 action No Yes 5e Core Rules
Create Homunculus* 6th Conjuration 1 hour No No 5e Core Rules
Creation 5th Mysticism 1 minute No No 5e Core Rules
Crown of Stars* 7th Restoration 1 action No No 5e Core Rules
Crown of Madness* 2nd Illusion 1 action No Yes 5e Core Rules
Dancing Lights 0 (Cantrip) Illusion 1 action No Yes 5e Core Rules
Darkness 2nd Illusion 1 action No Yes 5e Core Rules
Darkvision 2nd Illusion 1 action No No 5e Core Rules
Dawn* 5th Restoration 1 action No Yes 5e Core Rules
Delayed Blast Fireball 7th Destruction 1 action No Yes 5e Core Rules
Demiplane 8th Mysticism 1 action No No 5e Core Rules
Detect Dead 3rd Mysticism 1 action Yes Yes Legionnaire's Guide to Cyrodiil
Detect Life 2nd Mysticism 1 action Yes Yes Legionnaire's Guide to Cyrodiil
Detect Magic 1st Mysticism 1 action Yes Yes 5e Core Rules
Detect Thoughts 2nd Illusion 1 action No Yes 5e Core Rules
Dimension Door 4th Mysticism 1 action No No 5e Core Rules
Disguise Self 1st Illusion 1 action No No 5e Core Rules
Dispel Magic 3rd Mysticism 1 action No No 5e Core Rules
Disintegrate 6th Mysticism 1 action No No 5e Core Rules
Disintegrate Armor 4th Destruction 1 action No No Legionnaire's Guide to Cyrodiil
Disintegrate Weapon 2nd Destruction 1 reaction No No Legionnaire's Guide to Cyrodiil
Dominate Monster 8th Illusion 1 action No Yes 5e Core Rules
Dominate Person 5th Illusion 1 action No Yes 5e Core Rules
Dragon's Breath* 2nd Destruction 1 action No Yes 5e Core Rules
Drain Attribute 1st Destruction 1 action No Yes Legionnaire's Guide to Cyrodiil
Drain Skill 1st Destruction 1 action No Yes Legionnaire's Guide to Cyrodiil
Dream 5th Illusion 1 minute No No 5e Core Rules
Dust Devil* 2nd Alteration 1 action No Yes 5e Core Rules
Earthbind* 2nd Mysticism 1 action No Yes 5e Core Rules
Earth Tremor* 1st Alteration 1 action No No 5e Core Rules
Elemental Bane* 4th Destruction 1 action No Yes 5e Core Rules
Elemental Fists 1st Destruction 1 action No Yes Legionnaire's Guide to Cyrodiil
Enemies Abound* 3rd Illusion 1 action No Yes 5e Core Rules
Enlarge/Reduce 2nd Alteration 1 action No Yes 5e Core Rules
Erupting Earth* 3rd Alteration 1 action No No 5e Core Rules
Etherealness 7th Mysticism 1 action No No 5e Core Rules
Expeditious Retreat 1st Alteration 1 action No Yes 5e Core Rules
Fabricate 4th Alteration 10 minutes No No 5e Core Rules
Faithful Hound 4th Conjuration 1 action No No 5e Core Rules
Far Step* 5th Mysticism 1 bonus action No Yes 5e Core Rules
Fear 3rd Illusion 1 action No Yes 5e Core Rules
Feather 2nd Alteration 1 action No Yes Legionnaire's Guide to Cyrodiil
Feather Fall 1st Alteration 1 reaction No No 5e Core Rules
Feeblemind 8th Illusion 1 action No No 5e Core Rules
Find Familiar 1st Conjuration 1 hour Yes No 5e Core Rules
Finger of the Mountain 0 (Cantrip) Destruction 1 action No No Legionnaire's Guide to Cyrodiil
Fireball 3rd Destruction 1 action No No 5e Core Rules
Fire Bite 2nd Destruction 1 action No Yes Legionnaire's Guide to Cyrodiil
Fire Bolt 0 (Cantrip) Destruction 1 action No No 5e Core Rules
Fire Shield 4th Destruction 1 action No No 5e Core Rules
Flame Arrows* 3rd Destruction 1 action No Yes 5e Core Rules
Flames 0 (Cantrip) Destruction 1 action No No Legionnaire's Guide to Cyrodiil
Flaming Familiar 6th Conjuration 1 action No No Legionnaire's Guide to Cyrodiil
Flaming Sphere 2nd Destruction 1 action No Yes 5e Core Rules
Flesh to Stone 6th Alteration 1 action No Yes 5e Core Rules
Floating Disk 1st Conjuration 1 action Yes No 5e Core Rules
Fly 3rd Alteration 1 action No Yes 5e Core Rules
Fog Cloud 1st Alteration 1 action No Yes 5e Core Rules
Forcecage 7th Mysticism 1 action No No 5e Core Rules
Foresight 9th Mysticism 1 minute No No 5e Core Rules
Fortify Magicka 1st Restoration 1 action No No Legionnaire's Guide to Cyrodiil
Freezing Sphere 6th Destruction 1 action No No 5e Core Rules
Frenzy 3rd Illusion 1 action No Yes Legionnaire's Guide to Cyrodiil
Friends* 0 (Cantrip) Illusion 1 action No Yes 5e Core Rules
Frostbite* 0 (Cantrip) Destruction 1 action No No 5e Core Rules
Gaseous Form 3rd Mysticism 1 action No Yes 5e Core Rules
Gate 9th Conjuration 1 action No Yes 5e Core Rules
Geas 5th Illusion 1 minute No No 5e Core Rules
Gentle Repose 2nd Necromancy 1 action Yes No 5e Core Rules
Ghostwalk 3rd Mysticism 1 bonus action No No Legionnaire's Guide to Cyrodiil
Globe of Invulnerability 6th Alteration 1 action No Yes 5e Core Rules
Glyph of Warding 3rd Mysticism 1 hour No No 5e Core Rules
Greater Invisibility 4th Illusion 1 action No Yes 5e Core Rules
Grease 1st Conjuration 1 action No No 5e Core Rules
Green-Flame Blade* 0 (Cantrip) Destruction 1 action No No 5e Core Rules
Guards and Wards 6th Mysticism 10 minutes No No 5e Core Rules
Gust* 0 (Cantrip) Alteration 1 action No No 5e Core Rules
Gust of Wind 2nd Alteration 1 action No Yes 5e Core Rules
Hallucinatory Terrain 4th Illusion 10 minutes No No 5e Core Rules
Haste 3rd Illusion 1 action No Yes 5e Core Rules
Hold Monster 5th Illusion 1 action No Yes 5e Core Rules
Hold Person 2nd Illusion 1 action No Yes 5e Core Rules
Hideous Laughter 1st Illusion 1 action No Yes 5e Core Rules
Hush 2nd Illusion 1 action No Yes Legionnaire's Guide to Cyrodiil
Hypnotic Pattern 3rd Illusion 1 action No Yes 5e Core Rules
Ice Knife* 1st Destruction 1 action No No 5e Core Rules
Ice Storm 4th Destruction 1 action No No 5e Core Rules
Identify 1st Mysticism 1 action Yes No 5e Core Rules
Illusory Dragon* 8th Illusion 1 action No Yes 5e Core Rules
Illusory Script 1st Illusion 1 action Yes No 5e Core Rules
Immolation* 5th Destruction 1 action No Yes 5e Core Rules
Imprisonment 9th Mysticism 1 minute No No 5e Core Rules
Incendiary Cloud 8th Destruction 1 action No Yes 5e Core Rules
Infestation* 0 (Cantrip) Conjuration 1 action No No 5e Core Rules
Instant Summons 6th Mysticism 1 minute Yes No 5e Core Rules
Investiture of Flame* 6th Alteration 1 action No Yes 5e Core Rules
Investiture of Ice* 6th Alteration 1 action No Yes 5e Core Rules
Investiture of Stone* 6th Alteration 1 action No Yes 5e Core Rules
Invisibility 2nd Illusion 1 action No Yes 5e Core Rules
Invulnerability* 9th Mysticism 1 action No Yes 5e Core Rules
Jump 1st Alteration 1 action No No 5e Core Rules
Knock 2nd Alteration 1 action No No 5e Core Rules
Legend Lore 5th Mysticism 10 minutes No No 5e Core Rules
Levitate 2nd Mysticism 1 action No Yes 5e Core Rules
Light 0 (Cantrip) Illusion 1 action No No 5e Core Rules
Lightning Bolt 3rd Destruction 1 action No No 5e Core Rules
Lightning Lure* 0 (Cantrip) Destruction 1 action No No 5e Core Rules
Llivam's Reversal 4th Mysticism 1 reaction No No Legionnaire's Guide to Cyrodiil
Locate Object 2nd Mysticism 1 action No Yes 5e Core Rules
Longstrider 1st Alteration 1 action No No 5e Core Rules
Maddening Darkness* 8th Illusion 1 action No Yes 5e Core Rules
Mage Armor 1st Alteration 1 action No No 5e Core Rules
Mage Hand 0 (Cantrip) Conjuration 1 action No No 5e Core Rules
Mage Light 0 (Cantrip) Alteration 1 action No No Legionnaire's Guide to Cyrodiil
Magic Circle 3rd Mysticism 1 minute No No 5e Core Rules
Magic Missile 1st Mysticism 1 action No No 5e Core Rules
Magic Mouth 2nd Mysticism 1 action Yes No 5e Core Rules
Magic Weapon 2nd Mysticism 1 bonus action No Yes 5e Core Rules
Magicka Vortex 4th Mysticism 1 action No Yes Legionnaire's Guide to Cyrodiil
Magnificent Mansion 7th Mysticism 1 minute No No 5e Core Rules
Major Image 3rd Illusion 1 action No Yes 5e Core Rules
Mark & Recall 6th Mysticism Varies No No Legionnaire's Guide to Cyrodiil
Mass Polymorph* 9th Mysticism 1 action No Yes 5e Core Rules
Mass Suggestion 6th Illusion 1 action No No 5e Core Rules
Maximilian’s Earthen Grasp* 2nd Alteration 1 action No Yes 5e Core Rules
Maze 8th Conjuration 1 action No Yes 5e Core Rules
Melf’s Minute Meteors* 3rd Destruction 1 action No Yes 5e Core Rules
Mending 0 (Cantrip) Alteration 1 minute No No 5e Core Rules
Mental Prison* 6th Illusion 1 action No Yes 5e Core Rules
Message 0 (Cantrip) Illusion 1 action No No 5e Core Rules
Meteor Swarm 9th Destruction 1 action No No 5e Core Rules
Mighty Fortress* 8th Mysticism 1 minute No No 5e Core Rules
Mind Blank 8th Mysticism 1 action No No 5e Core Rules
Minor Illusion 0 (Cantrip) Illusion 1 action No No 5e Core Rules
Mirage Arcane 7th Illusion 10 minutes No No 5e Core Rules
Mirror Image 2nd Illusion 1 action No Yes 5e Core Rules
Mislead 5th Illusion 1 action No Yes 5e Core Rules
Misty Step 2nd Mysticism 1 bonus action No No 5e Core Rules
Modify Memory 5th Illusion 1 action No Yes 5e Core Rules
Mold Earth* 0 (Cantrip) Alteration 1 action No No 5e Core Rules
Move Earth 6th Alteration 1 action No Yes 5e Core Rules
Nondetection 3rd Mysticism 1 action No No 5e Core Rules
Orum's Aquatic Escape 3rd Alteration 1 action No Yes Legionnaire's Guide to Cyrodiil
Otto’s Irresistible Dance 6th Illusion 1 action No Yes 5e Core Rules
Paralyzing Touch 4th Illusion 1 action No No Legionnaire's Guide to Cyrodiil
Passwall 5th Mysticism 1 action No No 5e Core Rules
Phantasmal Force* 2nd Illusion 1 action No Yes 5e Core Rules
Phantasmal Killer 4th Illusion 1 action No Yes 5e Core Rules
Phantom Steed 3rd Conjuration 1 minute Yes No 5e Core Rules
Planar Binding 5th Conjuration 1 hour No No 5e Core Rules
Plane Shift 7th Mysticism 1 action No No 5e Core Rules
Poison Spray 0 (Cantrip) Destruction 1 action No No 5e Core Rules
Polymorph 4th Mysticism 1 action No Yes 5e Core Rules
Power Word Stun 8th Illusion 1 action No No 5e Core Rules
Prestidigitation 0 (Cantrip) Mysticism 1 action No No 5e Core Rules
Prismatic Spray 7th Mysticism 1 action No No 5e Core Rules
Prismatic Wall 9th Mysticism 1 action No No 5e Core Rules
Private Sanctum 4th Alteration 10 minutes No No 5e Core Rules
Programmed Illusion 6th Illusion 1 action No No 5e Core Rules
Project Image 7th Illusion 1 action No Yes 5e Core Rules
Protection from Energy 3rd Restoration 1 action No Yes 5e Core Rules
Protection from Evil and Good 1st Restoration 1 action No Yes 5e Core Rules
Pyrotechnics* 2nd Alteration 1 action No No 5e Core Rules
Psychic Scream* 9th Illusion 1 action No No 5e Core Rules
Rally 2nd Illusion 1 action No Yes Legionnaire's Guide to Cyrodiil
Ray of Enfeeblement 2nd Necromancy 1 action No Yes 5e Core Rules
Ray of Frost 0 (Cantrip) Destruction 1 action No No 5e Core Rules
Reflect Damage 1st Mysticism 1 reaction No No Legionnaire's Guide to Cyrodiil
Remove Curse 3rd Restoration 1 action No No 5e Core Rules
Resilient Sphere 4th Alteration 1 action No Yes 5e Core Rules
Reverse Gravity 7th Alteration 1 action No Yes 5e Core Rules
Rope Trick 2nd Alteration 1 action No No 5e Core Rules
Scatter* 6th Mysticism 1 action No No 5e Core Rules
Scorching Ray 2nd Destruction 1 action No No 5e Core Rules
Scrying 5th Mysticism 10 minutes No Yes 5e Core Rules
Secret Chest 4th Conjuration 1 action No No 5e Core Rules
See Invisibility 2nd Mysticism 1 action No No 5e Core Rules
Seeming 5th Illusion 1 action No No 5e Core Rules
Sending 3rd Illusion 1 action No No 5e Core Rules
Sequester 7th Mysticism 1 action No No 5e Core Rules
Shalidor's Mirror 8th Mysticism 1 action No Yes Legionnaire's Guide to Cyrodiil
Shapechange 9th Mysticism 1 action No Yes 5e Core Rules
Shape Water* 0 (Cantrip) Alteration 1 action No No 5e Core Rules
Shatter 2nd Alteration 1 action No No 5e Core Rules
Shield 1st Alteration 1 reaction No No 5e Core Rules
Shockball 4th Destruction 1 action No No Legionnaire's Guide to Cyrodiil
Shocking Grasp 0 (Cantrip) Destruction 1 action No No 5e Core Rules
Silent Image 1st Mysticism 1 action No Yes 5e Core Rules
Simulacrum 7th Mysticism 12 hours No No 5e Core Rules
Skill Empowerment* 5th Restoration 1 action No Yes 5e Core Rules
Skywrite* 2nd Alteration 1 action No Yes 5e Core Rules
Sleep 1st Illusion 1 action No No 5e Core Rules
Sleet Storm 3rd Destruction 1 action No Yes 5e Core Rules
Slow 3rd Alteration 1 action No Yes 5e Core Rules
Snare* 1st Mysticism 1 minute No No 5e Core Rules
Snilloc's Snowball Swarm* 2nd Destruction 1 action No No 5e Core Rules
Snow Flare 0 (Cantrip) Destruction 1 action No No Legionnaire's Guide to Cyrodiil
Soul Trap 1st Mysticism 1 bonus action No No Legionnaire's Guide to Cyrodiil
Sparks 0 (Cantrip) Destruction 1 action No No Legionnaire's Guide to Cyrodiil
Spectral Arrow 0 (Cantrip) Conjuration 1 action No No Legionnaire's Guide to Cyrodiil
Spell Reflection 4th Mysticism 1 reaction No No Legionnaire's Guide to Cyrodiil
Spell Ward 0 (Cantrip) Alteration 1 action No No Legionnaire's Guide to Cyrodiil
Sphere of Negation 9th Destruction 1 action No Yes Legionnaire's Guide to Cyrodiil
Spider Climb 2nd Alteration 1 action No Yes 5e Core Rules
Steel Wind Strike* 5th Mysticism 1 action No No 5e Core Rules
Stinking Cloud 3rd Destruction 1 action No Yes 5e Core Rules
Stone Shape 4th Alteration 1 action No No 5e Core Rules
Storm Sphere* 4th Destruction 1 action No Yes 5e Core Rules
Stormhand 2nd Destruction 1 action No Yes Legionnaire's Guide to Cyrodiil
Suggestion 2nd Illusion 1 action No Yes 5e Core Rules
Summon Daedra 3rd Conjuration 1 action No Yes Legionnaire's Guide to Cyrodiil
Sunbeam 6th Restoration 1 action No Yes 5e Core Rules
Sunburst 8th Restoration 1 action No No 5e Core Rules
Sword Burst* 0 (Cantrip) Conjuration 1 action No No 5e Core Rules
Symbol 7th Mysticism 1 minute No No 5e Core Rules
Synaptic Static* 5th Illusion 1 action No No 5e Core Rules
Telekinesis 5th Alteration 1 action No Yes 5e Core Rules
Telepathic Bond 5th Illusion 1 action No No 5e Core Rules
Telepathy* 8th Illusion 1 action No No 5e Core Rules
Teleport 7th Mysticism 1 action No No 5e Core Rules
Teleportation Circle 5th Conjuration 1 minute No No 5e Core Rules
Tenser's Transformation* 6th Alteration 1 action No Yes 5e Core Rules
Thunder Step* 3rd Mysticism 1 action No No 5e Core Rules
Thunderbolt 0 (Cantrip) Destruction 1 action No No Legionnaire's Guide to Cyrodiil
Thunderclap* 0 (Cantrip) Alteration 1 action No No 5e Core Rules
Thunderwave 1st Destruction 1 action No No 5e Core Rules
Tidal Wave* 3rd Destruction 1 action No No 5e Core Rules
Time Stop 9th Alteration 1 action No No 5e Core Rules
Tiny Hut 3rd Mysticism 1 minute No No 5e Core Rules
Tiny Servant* 3rd Mysticism 1 minute No No 5e Core Rules
Tongues 3rd Mysticism 1 action No Yes 5e Core Rules
Transmute Mineral Ore 2nd Alteration 1 hour Yes No Legionnaire's Guide to Cyrodiil
Transmute Rock* 5th Alteration 1 action No No 5e Core Rules
True Polymorph 9th Mysticism 1 action No Yes 5e Core Rules
True Seeing 6th Mysticism 1 action No No 5e Core Rules
True Strike 0 (Cantrip) Restoration 1 action No Yes 5e Core Rules
Unseen Servant 1st Conjuration 1 action No No 5e Core Rules
Vitriolic Sphere* 4th Destruction 1 action No No 5e Core Rules
Warding Wind* 2nd Alteration 1 action No Yes 5e Core Rules
Water Breathing 3rd Alteration 1 action Yes No 5e Core Rules
Wall of Fire 4th Destruction 1 action No Yes 5e Core Rules
Wall of Force 5th Alteration 1 action No Yes 5e Core Rules
Wall of Ice 6th Alteration 1 action No Yes 5e Core Rules
Wall of Light* 5th Restoration 1 action No Yes 5e Core Rules
Wall of Sand* 3rd Alteration 1 action No Yes 5e Core Rules
Wall of Stone 5th Alteration 1 action No Yes 5e Core Rules
Wall of Water* 3rd Alteration 1 action No Yes 5e Core Rules
Watery Sphere* 4th Alteration 1 action No Yes 5e Core Rules
Weakness to Elements 3rd Destruction 1 action No Yes Legionnaire's Guide to Cyrodiil
Web 2nd Conjuration 1 action No Yes 5e Core Rules
Weird 9th Illusion 1 action No Yes 5e Core Rules
Whirlwind* 7th Alteration 1 action No Yes 5e Core Rules
Wish 9th Mysticism 1 action No No 5e Core Rules
Witch Bolt* 1st Mysticism 1 action No Yes 5e Core Rules
Wizard Rend 6th Destruction 1 action No Yes Legionnaire's Guide to Cyrodiil
Wizard's Fury 9th Destruction 1 action No Yes Legionnaire's Guide to Cyrodiil