A Dunmer Inquisitor prepares herself


Inquisitors excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for details, but also on your finely honed ability to read the words and deeds of other creatures to determine their true intent. You excel at defeating creatures that hide among and prey upon ordinary folk, and your mastery of lore and your sharp eye make you well equipped to expose and end hidden evils.

Inquisitor Features
Level Feature
3rd Ear for Deceit, Eye for Detail, Insightful Fighting
9th Steady Eye
13th Unerring Eye
17th Eye for Weakness

Ear for Deceit

When you choose this archetype at 3rd level, you develop a keen ear for picking out lies. Whenever you make a Willpower (Insight) check to determine whether a creature is lying, treat a roll of 7 or lower on the d20 as an 8.

Eye for Detail

Starting at 3rd level, you can use a bonus action to make a Willpower (Perception) check to spot a hidden creature or object or to make an Intelligence (Investigation) check to uncover and decipher clues.

Insightful Fighting

At 3rd level, you gain the ability to decipher an opponent’s tactics and develop a counter to them. As a bonus action, you can make a Willpower (Insight) check against a creature you can see that isn’t incapacitated, contested by the target’s Personality (Deception) check. If you succeed, when you use Precision Dice to attack a creature, you roll twice the normal amount of Precision Dice, taking the highest rolls, as though you had advantage. For example, if your Precision Dice is 2d8, you instead roll 4d8, taking the highest two rolls.

This benefit lasts for 1 minute or until you successfully use this feature against a different target.

Steady Eye

At 9th level, you gain advantage on any Willpower (Perception) or Intelligence (Investigation) check if you do move no more than half your speed on the same turn.

Unerring Eye

At 13th level, your senses are almost impossible to foil. As an action, you sense the presence of illusions, shapechangers not in their original form, and other magic designed to deceive the senses within 30 feet of you, provided you aren't blinded or deafened. You sense that an effect is attempting to trick you, but gain no insight into what is hidden or its true nature.

You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a long rest.

Eye for Weakness

At 17th level, you learn to exploit a creature’s weaknesses by carefully studying its tactics and movement. While your Insightful Fighting feature applies to a creature, you double your Precision Dice roll on attacks against that creature.