BR:Deathless

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Deathless

Those that are considered Deathless have uncovered mystical secrets to weave shadow magic into their illusions, blurring the lines between life and death.

With goals of reaching immortality, the Deathless attempt to fend off death, both for themselves and others. Those that master the shadow see generations pass in a single lifetime.

Deathless Features
Level Feature
1st Path Spells, Among the Dead
6th Defy Death
10th Undying Nature
14th Indestructible Life

Path Spells

The path of shadow that you follow grants you the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level, you gain access to path spells.

Once you gain access to a path spell, you always know it, and it doesn't count against the number of spells you know. If you gain access to a spell that doesn't appear on the nightblade spell list, the spell is nonetheless a nightblade spell for you.

Deathless Spells
Nightblade Level Path Spells
1st false life, ray of sickness
3rd blindness/deafness, silence
5th feign-death, speak with dead
7th aura of life, death ward
9th contagion, legend lore

Among the Dead

Starting at 1st level, you learn the spare the dying cantrip, which counts as a nightblade cantrip for you. You also have advantage on saving throws against disease.

Additionally, undead have difficulty harming you. If an undead targets you directly with an attack or a harmful spell, that creature must make a Willpower saving throw against your spell save DC (an undead needn't make the save when it includes you in an area effect, such as the explosion of fireball). On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. On a successful save, the creature is immune to this effect for 24 hours. An undead is also immune to this effect for 24 hours if you target it with an attack or a harmful spell.

Defy Death

Starting at 6th level, you can give yourself vitality when you cheat death or when you help someone else cheat it. You regain hit points equal to 1d8 + your Endurance modifier (minimum of 1 hit point) when you succeed on a death saving throw or when you stabilize a creature with spare the dying.

Once you use this feature, you can't use it again until you finish a long rest.

Undying Nature

Beginning at 10th level, you can hold your breath indefinitely, and you don't require food, water, or sleep, although you still require rest to reduce exhaustion and still benefit from finishing short and long rests.

In addition, you age at a slower rate. For every 10 years that pass, you body only ages 1 year, and you are immune to being magically aged.

Indestructible Life

When you reach 14th level, you partake of some of the true secrets of the deathless. On your turn, you can use a bonus action to regain hit points equal to 1d8 + your nightblade level. Additionally, if you put a severed body part of yours back in place when you use this feature, the part reattaches.

Once you use this feature, you can't use it again until you finish a short or long rest.