BR:Conclave of the Wild

Conclave of the Wild image

Conclave of the Wild

Y'ffre, the god of forest and song, infuses wardens of the Conclave of the Wild with the uncontrollable call of the natural world. These wardens can change their shape to take on the ferocious form of a wild creature.

Conclave of Wild Features
Level Feature
2nd Wild Shape
6th Primal Strike
10th Bestial Recovery
14th Beast Spells

Wild Shape

Starting at 2nd level, you can expend one use of your Mark of Balance feature to magically assume the shape of a beast that you have seen before.

Your warden level determines the beasts you can transform into, as shown in the Wild Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1 or lower that doesn't have a flying speed or a swimming speed.

Wild Shapes
Warden Level Max CR Limitations Example
2nd 1 No flying or swimming speed Wolf
4th 1 No flying speed Crocodile
6th 2 No flying speed Giant elk
8th 2 -- Giant eagle
9th 3 -- Killer whale
12th 4 -- Elephant
15th 5 -- Giant shark
18th 6 -- Mammoth

You can stay in a wild shape for a number of hours equal to half your warden level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.

While you are transformed, the following rules apply:

  • Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Willpower, and Personality scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. If the creature has an legendary or lair actions, you can't use them.
  • When you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.
  • You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your breast form. Transforming doesn't break your concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you've already cast.
  • You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense.
  • You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave that form.

Primal Strike

Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Bestial Recovery

At 10th level, while you are transformed by your Wild Shape, you can use a bonus action to expend magicka to regain 1d8 hit points per level of the spell cast.

Beast Spells

Beginning at 14th level, you can cast many of your warden spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a warden spell while in a beast shape, but you aren't able to provide material components.