BR:College of Reveries

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A College of Reveries bard

College of Reveries

Bards of the College of Reveries are renowned performers and artists. All members of the college are handpicked for their passion and are taught to live for the love of their craft, and for the thrill of the performance.

Unlike many other colleges, those who study under the Grand Maestro are encouraged to discard their identities and take on a new persona. All of the players in the College of Reveries wear anonymous painted masks and take up new names, often associated with their act.

Any bard willing to remove the shackles of selfishness to live solely for the art will find a place in the college. They use their anonymity to gain a thousand faces, though they never show their own.

College of Reveries Features
Level Feature
3rd Bonus Proficiencies, Performer's Vainglory, Player's Muse
6th Flexible Performance
14th Compelling Inspiration

Bonus Proficiencies

When you join the College of Reveries at 3rd level, you gain proficiency in disguise kits, forgery kits, and an artisan tool of your choice. You also learn one language of your choice.

Performer's Vainglory

At 3rd level, you become invigorated when you witness someone being inspired by your own performances. When at least one creature you have inspired with your Bardic Inspiration is within 30 feet of you and they still have their Bardic Inspiration die, you gain a bonus to your attacks. When your attack hits a target, roll a die equal to your Bardic Inspiration die and add that number to the attacks damage roll.

Player's Muse

Additionally at 3rd level, adventurer's of the College of Reveries gain a persona that represents their performing act. This persona is a disguise that includes a mask and garb that hides the wearer's original identity. While wearing this disguise, other bards and patrons recognize you as your persona. You have advantage on Personality (Persuasion) and Personality (Performance) checks when speaking with fans of your work.

Flexible Performance

When you reach 6th level, you weave in the pageantry and pomposity of your performances into your everyday conversations. You can use your Performance skill instead of Deception when trying to impersonate someone, and instead of Intimidation when trying to demoralize someone. You can also use Performance instead of Persuasion when trying to flatter someone.

Compelling Inspiration

At 14th level, your inspiring performances can compel even your harshest critics. You can use your Bardic Inspiration on a creature within 60 feet of you and force it to make a Willpower saving throw. On a failed save, the creature is compelled by you until the start of your next turn. The compelled creature has disadvantage on all attack rolls, and all attacks made against the compelled creature have advantage.