BR:Bastion of Light


Playtest Material

This class is currently being previewed for the next update of the Basic Rules.

An Altmer Bastion of Light channels a powerful warding spell.

Bastion of Light

Protectors and champions of their chosen deity, a Bastion of Light serves as a guardian for others. By striking down their foes quickly and inspiring others to do the same, these priests protect through force and power, rather than restoration. By placing wards on their allies as they rush into battle, a Bastion of Light bolsters and defends in the heat of combat.

Gods of this calling are typically those whose spheres represent light, protection, and sometimes vengeance, such as Anuiel, Boethia, Magnus, Meridia, Stendarr, or Z’en.

Bastion of Light Features
Level Feature
1st Calling Spells, Bonus Proficiencies, Steadfast Ward
2nd Channel Divinity: Combat Prayer
6th Absorbing Ward
8th Divine Strike
17th Light’s Champion

Calling Spells

1st-level Bastion of Light Calling feature

You gain calling spells at the priest levels listed in the Bastion of Light Calling Spells table. See the Divine Calling class feature for how calling spells work.

Bastion of Light Calling Spells
Level Spells
1st divine favor, guiding bolt
3rd branding smite, warding bond
5th beacon of hope, solar barrage
7th guardian of faith, dark flare
9th hallow, Stendarr’s aura

Bonus Proficiencies

1st-level Bastion of Light Calling feature

You gain proficiency with heavy armor.

Steadfast Ward

1st-level Bastion of Light Calling feature

As a bonus action, you wreath a creature you can see within 30 feet of you with protective light for the next minute. The next time the target takes damage, the total damage taken is reduced by 1d6, and the effect ends. The ward produces dim light in a 15-foot radius.

As you gain levels in this class, the amount of damage reduced by this feature grows in power. The damage is reduced by 2d6 at 5th level, 3d6 at 11th level, and 4d6 when you reach 17th level.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Channel Divinity: Combat Prayer

2nd-level Bastion of Light Calling feature

You can use your Channel Divinity to inspire those around you and increase their combat prowess.

As an action, you present your holy symbol, and each creature of your choice that can see or hear you within 30 feet of you gains a boost to their critical attacks for the next 10 minutes. Each creature’s attacks score a critical hit on a roll of 19 or 20, and they can roll one additional damage die when determining the extra damage for a critical hit.

Absorbing Ward

6th-level Bastion of Light Calling feature

When your Steadfast Ward is used to reduce damage on a creature, you can use your reaction to regain magicka points equal to half the amount of damage reduced.

Once you regain magicka points from this feature, you can’t do so again until you’ve finished a long rest.

Divine Strike

8th-level Bastion of Light Calling feature

You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Light’s Champion

17th-level Bastion of Light Calling feature

When a creature regains hit points from a spell of 1st level or higher that you cast, it can use its reaction to make a weapon attack.