BC:Werewolf Behemoth

Werewolf Behemoth
Medium Humanoid (any race, shapechanger), any non-lawful alignment

Armor Class 15 (chain shirt) in humanoid form, 15 (natural armor) in lycanthrope form
Hit Points 127 (15d8+60)
Speed 30 ft. (40 ft. in lycanthrope form)

19 (+4) 14 (+2) 18 (+4) 10 (+0) 15 (+2) 10 (+0)

Saving Throws {{{saves}}}
Skills Athletics +10, Perception +6
Damage Vulnerabilities {{{vulnerabilities}}}
Damage Resistances {{{resistances}}}
Damage Immunities {{{immunities}}}
Condition Immunities {{{conditions}}}
Senses passive Perception 16
Languages Any one language (usually Tamrielic) (Can’t speak in lycanthrope form)

Challenge 9 (5,000 XP)Proficiency Bonus +4
Legendary Resistance (2/Day). If the behemoth fails a saving throw, it can choose to succeed instead.

Shapechanger. The behemoth can use its action to polymorph into a Large wolf-humanoid lycanthrope or back into its true form, which is humanoid. Its statistics, other than its size, AC, and speed, are the same in each form. Any equipment it is wearing or carrying melds into its new form, but is dropped within 5 feet of it if it dies.

Enchanted Claws. The behemoth's claw attacks are considered magical.

Keen Hearing and Smell. The behemoth has advantage on Willpower (Perception) checks that rely on hearing or smell.

Regeneration (Lycanthrope Form Only). The behemoth regains 10 hit points at the start of its turn. If the behemoth takes damage from a silvered weapon, this trait doesn't function at the start of the behemoth’s next turn. The behemoth dies only if it starts its turn with 0 hit points and doesn't regenerate.
Multiattack. The behemoth makes three attacks: three with its battleaxe (humanoid form) or one with its bite and two with its claws (lycanthrope form). It can also use its howl and make a bite attack.

Battleaxe (Humanoid Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands.

Bite (Lycanthrope Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 16 Endurance saving throw or be cursed with werewolf lycanthropy.

Claws (Lycanthrope Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage.

Howl (Lycanthrope Form Only) (Recharge 5-6). The behemoth lets out a devastating howl. Each creature in a 30-foot cone originating from the behemoth must make a DC 16 Endurance saving throw, taking 35 (10d6) thunder damage on a failed save, and half as much on a successful one.

Found In: Blessings & Curses