Medium Humanoid (any race, shapechanger), any non-lawful alignment

Armor Class 12 in humanoid form, 13 (natural armor) in lycanthrope form
Hit Points 44 (8d8 + 8)
Speed 30 ft. (fly 60 ft. in lycanthrope form)

12 (+1) 15 (+2) 13 (+1) 10 (+0) 14 (+2) 10 (+0)

Saving Throws {{{saves}}}
Skills Perception +4
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Condition Immunities {{{conditions}}}
Senses passive Perception 14
Languages Any one language (usually Tamrielic) (Can’t speak in lycanthrope form)

Challenge 2 (450 XP)Proficiency Bonus +2
Shapechanger. The werevulture can use its action to polymorph into a vulture-humanoid lycanthrope or back into its true form, which is humanoid. Its statistics, other than its AC and speed, are the same in each form. Any equipment it is wearing or carrying melds into its new form, but is dropped within 5 feet of it if it dies.

Enchanted Talons. The werevulture’s talon attacks are considered magical.

Keen Sight and Smell. The werevulture has advantage on Willpower (Perception) checks that rely on sight or smell.

Regeneration (Lycanthrope Form Only). The werevulture regains 10 hit points at the start of its turn. If the werevulture takes damage from a silvered weapon or a spell, this trait doesn't function at the start of the werevulture’s next turn.
Multiattack. The werevulture makes two shortbow attacks (humanoid form) or one with its beak and two with its talons (lycanthrope form).

Beak (Lycanthrope Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Endurance saving throw or be cursed with werevulture lycanthropy.

Talons (Lycanthrope Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target not grappled by the werecrocodile. Hit: 6 (2d4+2) slashing damage.

Shortbow (Humanoid Form Only). Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage.

Found In: Blessings & Curses