BC:Werelion

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Werelion
Medium Humanoid (any race, shapechanger), any non-lawful alignment

Armor Class 12 in humanoid form, 13 (natural armor) in lycanthrope form
Hit Points 71 (11d8+22)
Speed 30 ft. (40 ft. lycanthrope form)

STR AGI END INT WIL PER
16 (+3) 15 (+2) 14 (+2) 10 (+0) 13 (+1) 10 (+0)

Saving Throws {{{saves}}}
Skills Perception +3, Stealth +4
Damage Vulnerabilities {{{vulnerabilities}}}
Damage Resistances {{{resistances}}}
Damage Immunities {{{immunities}}}
Condition Immunities {{{conditions}}}
Senses passive Perception 13
Languages Any one language (usually Tamrielic) (Can’t speak in lycanthrope form)

Challenge 3 (700 XP)Proficiency Bonus +2
Shapechanger. The werelion can use its action to polymorph into a lion-humanoid lycanthrope or back into its true form, which is humanoid. Its statistics, other than its AC and speed, are the same in each form. Any equipment it is wearing or carrying melds into its new form, but is dropped within 5 feet of it if it dies.

Enchanted Claws. The werelion’s claw attacks are considered magical.

Keen Smell. The werelion has advantage on Willpower (Perception) checks that rely on smell.

Pounce (Lycanthrope Form Only). If the werelion moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the werelion can make one bite attack against it as a bonus action.

Regeneration (Lycanthrope Form Only). The werelion regains 10 hit points at the start of its turn. If the wereshark takes damage from a silvered weapon or a spell, this trait doesn't function at the start of the werelion’s next turn.

Running Leap. With a 10-foot running start, the werelion can long jump up to 20 feet.
Actions
Multiattack. The werelion makes two attacks: two with its greataxe (humanoid form) or two claw attacks (lycanthrope form).

Bite (Lycanthrope Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Endurance saving throw or be cursed with werelion lycanthropy.

Claws (Lycanthrope Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Greataxe (Humanoid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Found In: Blessings & Curses