BC:Werecrocodile

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Werecrocodile
Medium Humanoid (any race, shapechanger), any non-lawful alignment

Armor Class 10 in humanoid form, 12 (natural armor) in lycanthrope form
Hit Points 97 (15d8+30)
Speed 30 ft. (swim 40 ft. in lycanthrope form)

STR AGI END INT WIL PER
18 (+4) 10 (+0) 15 (+2) 10 (+0) 13 (+1) 10 (+0)

Saving Throws {{{saves}}}
Skills Perception +4, Stealth +3
Damage Vulnerabilities {{{vulnerabilities}}}
Damage Resistances {{{resistances}}}
Damage Immunities {{{immunities}}}
Condition Immunities {{{conditions}}}
Senses passive Perception 14
Languages Any one language (usually Tamrielic) (Can’t speak in lycanthrope form)

Challenge 5 (1,800)Proficiency Bonus +3
Shapechanger. The werecrocodile can use its action to polymorph into a crocodile-humanoid lycanthrope or back into its true form, which is humanoid. Its statistics, other than its AC and speed, are the same in each form. Any equipment it is wearing or carrying melds into its new form, but is dropped within 5 feet of it if it dies.

Enchanted Teeth. The werecrocodile’s bite attacks are considered magical

Hold Breath. The werecrocodile can hold its breath for 1 hour.

Regeneration (Lycanthrope Form Only). The werecrocodile regains 10 hit points at the start of its turn. If the werecrocodile takes damage from a silvered weapon or a spell, this trait doesn't function at the start of the werecrocodile’s next turn.
Actions
Multiattack. The werecrocodile makes three attacks: three with its halberd (humanoid form) or one with its bite and two with its tail (lycanthrope form).

Bite (Lycanthrope Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10+4) piercing damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the crocodile can't bite another target. If the target is a humanoid, it must succeed on a DC 12 Endurance saving throw or be cursed with werecrocodile lycanthropy.

Tail (Lycanthrope Form Only). Melee Weapon Attack: +7 to hit, reach 10 ft., one target not grappled by the werecrocodile. Hit: 10 (1d12+4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Halberd (Humanoid Form Only). Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 9 (1d10+4) slashing damage.

Found In: Blessings & Curses