BC:Werebat

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Werebat
Medium Humanoid (any race, shapechanger), any non-lawful alignment

Armor Class 13 in humanoid form, 14 (natural armor) in lycanthrope form
Hit Points 77 (12d8+12)
Speed 30 ft. (climb 30 ft. fly 60 ft. in lycanthrope form)

STR AGI END INT WIL PER
10 (+0) 17 (+3) 13 (+1) 10 (+0) 12 (+1) 10 (+0)

Saving Throws {{{saves}}}
Skills Perception +3, Stealth +5
Damage Vulnerabilities {{{vulnerabilities}}}
Damage Resistances {{{resistances}}}
Damage Immunities {{{immunities}}}
Condition Immunities {{{conditions}}}
Senses passive Perception 13
Languages Any one language (usually Tamrielic) (Can’t speak in lycanthrope form)

Challenge 4 (1,100 XP)Proficiency Bonus +2
Shapechanger. The werebat can use its action to polymorph into a bat-humanoid lycanthrope or back into its true form, which is humanoid. Its statistics, other than its AC and speed, are the same in each form. Any equipment it is wearing or carrying melds into its new form, but is dropped within 5 feet of it if it dies.

Enchanted Claws. The werebat’s claw attacks are considered magical.

Keen Hearing. The werebat has advantage on Willpower (Perception) checks that rely on hearing.

Echolocation (Lycanthrope Form Only). The werebat has blindsight out to a range of 60 feet as long as it's not deafened.

Regeneration (Lycanthrope Form Only). The werebat regains 10 hit points at the start of its turn. If the werebat takes damage from a silvered weapon or a spell, this trait doesn't function at the start of the werebat’s next turn.
Actions
Multiattack. The werebat makes three attacks: three with its shortbow (humanoid form) or one with its bite and two with its claws (lycanthrope form).

Bite (Lycanthrope Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage, and the werebat gains temporary hit points equal to the damage dealt. If the target is a humanoid, it must succeed on a DC 11 Endurance saving throw or be cursed with werebat lycanthropy.

Claws (Lycanthrope Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target not grappled by the werecrocodile. Hit: 8 (2d4 + 3) slashing damage.

Shortbow (Humanoid Form Only). Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6+3) piercing damage.

Found In: Blessings & Curses