The men of the north, Nords, are the hardy descendants of Atmora. A tall, muscluar race of men, those with deep sense of pride and honor, are often seen as staunch warriors, and allies.
The Nords are the children of the sky, a race of tall and fair-haired humans from Skyrim who are known for their incredible resistance to cold and magical frost. They are fierce, strong and enthusiastic warriors, and many become renowned warriors, soldiers and mercenaries all over Tamriel. Eager to augment their martial skills beyond the traditional methods of Skyrim, they excel in all manner of warfare, and are known as a militant people by their neighbors. Nords are also natural seamen, and have benefited from nautical trade since their first migrations from Atmora. They captain and crew many merchant fleets, and may be found all along the coasts of Tamriel.
Strong Wills and Strong Arms
Nords are the tallest of the human races and have fair skin and fair colored hair. They are known for their powerful physique and modest intellect.
Nords are fierce competitors and strongly believe in fighting for status and for sport. Favoring brute strength over wit, the Nords are suspicious of mages and don't believe in using social status or wealth to garner favor. It is very common for Nords to have scars and bruises, or be seen walking out of a tavern with a bloody nose and a flagon of ale.
Born for Battle
Fierce warriors, and enthusiastic soldiers, Nords can be found throughout Tamriel offering their talents as mercenaries and sellswords. Proving oneself in battle is a way for any Nord to increase their status. Raised from birth, they are always searching for new ways to increase their martial skills.
Nords are also talented sailors. They are known to have dominated warring nations with their natural talent at sea, and have been vanguards of nautical trade.
Every Nord has a given name, but only some Nords have clan names. Sometimes, a Nord will be given a title, which can be used before or after their given name. A title is usually a description of a great feat or a personality trait. Such as Heinrich the Ugly or Lyra Wolf-Child.
Arnbjorn, Balbus, Carsten, Daglin, Erik, Fjol, Gunder, Hans, Iver, Jayred, Keld, Larthjar, Manheim, Nels, Olav, Regner, Sten, Torbal, Ulfgar, Valdemar, Wilmuth, Yngvar
Aeta, Bergritte, Dagny, Elda, Fryssa, Greidil, Hilde, Igna, Jala, Katria, Lillith, Margret, Nura, Olga, Ruki, Svenja, Temba, Una, Vori, Ysolda
Blackthorn, Ebonhand, Firebeard, Hairy-Breeks, Ironhand, Long-Tooth, Ravencrone, Stonearm, Twice-Killed, War-Bear, Windcaller
Your Nord character has certain characteristics in common with other Nords.
|Attribute Score Increase||Endurance +2
|Your Endurance score increases by 2 and your Strength scores increase by 1.|
|Age||~80 years||Nords, like most men are not particularly long lived, and they mature at a normal rate, and almost never live longer than a century.|
|Alignment||Any Good Alignment||Most Nords are hardworking and good-hearted. They take comfort in their traditions and are distrusting of outsiders. They tend toward the good alignments.|
|Size||Medium||Nords are the largest of men, ranging from 6 to 6 ½ feet tall.|
|Speed||30 ft.||Your base walking speed is 30 feet.|
|Languages||Tamrielic||You can speak, read, and write Tamrielic.
|Atmoran Ancestry||Your ancestral history of living in harsh, northern climates has given you resistance to cold damage.|
|Battlecry||As an action, you shout a battle cry that strikes fear into an enemy. Choose one creature that is within 60 feet of you than can see and hear you. That target must succeed on a Willpower saving throw or become frightened of you. The DC of this save is equal to 8 + your Endurance modifier + your proficiency modifier. The frightened target can repeat the saving throw at the end of each of it's turns, ending the effect on itself on a success. Once you use this trait, you can't use it again until you finish a short or long rest.|
|Equipment Proficiency||You are proficient with Axes and Spears.|
|Toughness||Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.|