LGtC:Bone Guard-monster

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Bone Guard
Medium undead, unaligned

Armor Class 13 + the level of the spell (natural armor)
Hit Points 30 + 10 for each spell level above 2nd
Speed 30 ft.

STR AGI END INT WIL PER
16 (+3) 16 (+3) 15 (+2) 4 (-3) 10 (+0) 9 (-1)

Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages you speak
Challenge -        Proficiency Bonus equals your bonus

Actions

Multiattack. The bone guard makes a number of attacks equal to half this spell’s level (rounded down).

War Axe. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 3 + the spell’s level slashing damage.

Reactions

Protection. The bone guard imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the bone guard. The bone guard must be able to see the attacker.

Found In: Legionnaire's Guide to Cyrodiil


Revisions

  • 2022-01-31: Changed weapon to War Axe. Increased STR to 16. Changed HP to 30 + 10 for each spell level above 2nd.